TheLowestStone

joined 1 year ago
[–] [email protected] 1 points 8 hours ago

They usually grip the knife incorrectly and then display a basic lack of knowledge regarding how to properly and safely use it.

[–] [email protected] 2 points 17 hours ago (1 children)

Don't think i ever played that one but the original and its sequel were formative gaming experiences for me.

[–] [email protected] 2 points 18 hours ago (3 children)

I felt that when I installed Command and Conquer a few years ago. Everything was much smaller than I remembered.

[–] [email protected] 25 points 19 hours ago (6 children)

Basically any time someone playing a chef or cook on TV picks up a knife I fly into a rage.

[–] [email protected] 13 points 1 day ago (1 children)

I spent 11 days in the hospital after a car accident. After I was released, my grandmother had to carry the book I was reading into different rooms for me for weeks.

[–] [email protected] 5 points 1 day ago

Yeah, i imagine his wife is pretty vicious.

[–] [email protected] 12 points 1 day ago (1 children)

I think it's important to remember that the wirm died in his brain. I assume because his thoughts are that toxic.

[–] [email protected] 1 points 2 days ago

I grew up in upstate NY so I'm no stranger to deer. This was something else. We were driving through the Winding Staircase mountain and there were hundreds of them. My wife kept screaming and grabbing my arm while I was driving until I had to stop in the middle of the (empty except for us and the deer) road to calmly explain that she was making the situation significantly worse.

[–] [email protected] 15 points 3 days ago

The image generators have been great for making token art for my dnd campaign. Other than that, no.

[–] [email protected] 6 points 3 days ago

Yes, I am a man. I do just generally think it's awesome that you're getting married. I remember when that wasn't allowed in the USA.

[–] [email protected] 20 points 3 days ago

Also highlights how easily the wealthy can manipulate the market.

[–] [email protected] 102 points 3 days ago (11 children)

A lot of people in that thread have never seen Looney Tunes. If they did, they would have learned 3 vital facts about physics:

  1. A finger in the barrel of a gun will stop a bullet and cause the gun to explode.

  2. Gravity cannot effect you until you acknowledge that you are not on solid ground.

  3. Being crushed by a heavy object falling from a great height (think and anvil or piano) will cause to to collapse like an accordion until you are re-inflated.

These are basic scientific facts everyone should know in the modern age.

 

Don't you ever get tired of finding coins, gemstones, generic art items, and magical items? OK, maybe not magical items...

As a long time DM, I certainly got tired of handing that stuff out. That's why I decided to make a conscious effort to embrace setting-appropriate realism when placing loot and creating random tables in my current campaign.

For example, the party journeyed through an ancient elven city that had once existed within massive, living trees that were now blighted and petrified. Each tree/building was well over 1000 feet tall and were more likely to be inhabited by monsters at higher levels While exploring the city, they passed through a variety of districts that were themed and named. Loot was then determined using tables based on district type and altitude.

The first tree they went through went like this:

  • Lower levels - residential district - loot found: sweet smelling soaps with dried leaves and spices preserved inside, a badly water-damaged book of fairy tales, some coins and basic gear found on the corpse of a dead adventurer

  • Middle levels - temple district - loot found: scented oils, decorative holy symbols, material components for cleric spells, ancient vestments, incense and a lavish burner

  • Upper levels - market district - loot found: a rare magical item, ancient promissory notes from a bank, a very complex lock with 2 keys, ancient cookware and pottery

The journey both to and through the ancient city was... harrowing. I'm running an eldritch horror campaign and this was point in the story when the horror started really ramping up.

That's why, after exiting the forest, our barbarian, Arthur, felt the need to blow off some steam by pranking our fighter, Clive. While keeping watch, Arthur dug out an ancient clay pot and filled it with warm water. Then Arthur totally biffed a stealth roll and woke Clive up while putting his hand in it.

When asked what he was doing, Arthur stammered for a moment before saying, "You found those soaps and scented oils in [the city], I thought I'd surprise you with a nice manicure."

This started a runner between those two that lasted for months and got the ball rolling on some character growth for Clive who was learning that he REALLY likes the finer things in life.

How has creative non-magical loot influenced your campaigns/characters?

tl;dr: The barbarian gives the fighter a manicure.

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