TheLongPrice

joined 1 year ago
[–] [email protected] 0 points 2 weeks ago (1 children)

That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn't too huge and it was solo, so I never hit issues with string references.

[–] [email protected] 3 points 3 weeks ago

Thank you! I just started on a new project and it felt nice to remind myself what worked well in the previous one.

 

Here's a tutorial I wrote on using components to help keep your code organized.

[–] [email protected] 4 points 1 month ago (2 children)

Grow home, it surprisingly gives me Death Stranding vibes

[–] [email protected] 2 points 1 month ago (1 children)

How does it compare to nobara?

[–] [email protected] 3 points 2 months ago (1 children)
[–] [email protected] 2 points 2 months ago

But why would the darn thing be wandering?

[–] [email protected] 3 points 2 months ago

this is the best timeline

[–] [email protected] 2 points 2 months ago

Love these blog posts from them

[–] [email protected] 1 points 2 months ago

Thanks! I'm pretty happy with how that turned out, there's cartoony art+cartoony sound effects+ cartoony gameplay

[–] [email protected] 1 points 2 months ago (2 children)

Thank you! You mean the theme of the game or the Godot UI theme?

[–] [email protected] 4 points 2 months ago

Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆

[–] [email protected] 2 points 2 months ago

Return to menu is good, I'll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/

106
I just released my Godot-made game! (store.steampowered.com)
submitted 3 months ago by [email protected] to c/godot
 

Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

37
submitted 5 months ago by [email protected] to c/godot
 

A small gamejam game I made with Godot. Playable in the browser, let me know what you think!

 

Edited with darktable

 

Another darktable text tutorial! I know darktable has a reputation for being intimidating, but it's really powerful software and you can get a lot done with very few modules.

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