TheBananaKing

joined 1 year ago
[–] [email protected] 5 points 6 hours ago

Long posts rely on what is basically the essay format you learned in high school, following the old rule-of-three.

Three main sections:

  • Introduction
  • Thesis
  • Conclusion.

Each section is further split into three:

  • The basic idea, background, why it matters.
  • Three supporting arguments, from different angles
  • Thesis restated, arguments summarised, you should agree.

And each supported argument is further divided into P1, P2, C - either modus ponens or modus tollens.

Modus ponens is 'X is true, X implies Y, therefore Y is true'.

Modus tollens is 'X implies Y, but Y is false, therefore X is also false'

Of course, not every long post is necessarily an attempt to convince someone, so you modify the technique to suit the content. Sometimes you're just setting out to explain or inform - but this changes less than you'd think: instead of frogmarching someone towards your conclusion, you're leading them towards understanding. In either case, you still break up the concepts into about three pieces, and present them in an order that makes the conclusion feel inevitable.

If you want to expand beyond that, you can break it down inwards, splitting supporting concepts in three, or you can build it outwards, making three supporting arguments for each basic angle.

One important thing to remember is that nobody wants to read a huge unbroken wall of text, so use paragraphs to break up separate ideas into small manageable chunks with whitespace in between. And remember that the last sentence of a paragraph hits like a mic drop, so use this strategically.

Another trick is to sound out the post in your head and think about cadence; you don't want a string of five-word sentences that all fall off at the end. If you have a whole page of "Dada da da da DUM. Dada dada da DUM. Da dada da daDUM.", your readers will get annoyed and dismiss you without necessarily knowing why. You need to change up the rhythm, throw in some parenthetical clauses, vary the length and keep the flow of tex sounding interesting. It makes the difference between school assembly anouncements and a professional youtuber.

Honestly it's all a bit of a hack - once you get the hang of it, you can hammer it out all day with surprisingly little effort.

[–] [email protected] 1 points 1 day ago

Heh, fair enough :)

The point is you treat it as input, not output; something that's happening rather than you doing it.

[–] [email protected] 1 points 1 day ago (2 children)

I mean, maybe not precisely as speech, but y'know, the undergrowth that your actual articulated thoughts stick out of.

You can't tell me that when you stop actively driving the process, it's a complete ghost town in there, because that's just too terrifying to contemplate.

[–] [email protected] 3 points 1 day ago (4 children)

It's really simple: you stfu and listen.

Turn off the narrative, the inner monologue, the train of thought. You probably can't shut it down completely - that's okay, just let it go each time you notice it.

Meanwhile, the back of your mind is constantly generating chatter. Passively eavesdrop on that chatter. You won't be able to make much of it out, it's mumbling and disconnected scraps, like someone else's conversation across a cafe. That's okay. Just kind of tune in; if you get stuff, you get stuff.

Being still enough to listen relaxes your body, and the listening-state and the space you create for it soon fills up with dream-gibberish - and that segues smoothly into actually dreaming.

[–] [email protected] 1 points 2 days ago (1 children)

Even when it's the "most important election ever", they don't just pull out all the stops to ensure it's a shoe-in - they try to finesse it down to a hair, and get away with 99% of the bastardry of the other guy.

Exactly the same thing here in Australia, every single fucking time. And 90% of the time, they lose.

[–] [email protected] 4 points 2 days ago

Has it worked?

[–] [email protected] 3 points 3 days ago

I've never had AI code run straight off the bat - generally because if I've resorted to asking an AI, I've already spent an hour googling - but it often gives me a starting point to narrow my search.

There's been a couple of times it's been useful outside of coding/config - for example, finding the name of some legal concepts can be fairly hard with traditional search, if you don't know the surrounding terminology.

For the most part, it's worthless garbage.

[–] [email protected] 14 points 3 days ago

it's an effective meta for rich people.

[–] [email protected] 0 points 4 days ago

being alive

[–] [email protected] 151 points 4 days ago (7 children)

Because the conditions required for fascism to take root have been incubating for decades.

Massive wealth inequality, insecure employment, non-existent labor laws and worker's rights, hollowed-out education, healthcare and social services, large corporations getting to write their own laws verbatim, political parties sucking dick for their donors, endless war ensuring unlimited money for the military-industrial complex, demonization of brown-people-of-the-week, fetishization of 'the troops' and ongoing acceptance of brutality.

People are poor, desperate, ignorant, exploited and forgotten, they're shown every day that killing the shit out of outsiders is the solution to all the country's problems, anyone pushing actual progressive ideals is shut down and demonized as a threat to the profits of the 0.1%, giving people a choice between rightwing bastardry and neoliberal bastardry as their only lens through which to see the world.

Give that the opportunity to flare up and of course it's fucking going to. The republicans want it, the dems do nothing to prevent it.

It's like watching a party get the wrong kind of rowdy all night, you keep supplying drinks regardless, then you wonder why it turns into a fight, oh no how could this ever happen?

[–] [email protected] 7 points 5 days ago

Sucks to your ass-mar

[–] [email protected] 2 points 1 week ago

If rent-increase caps aren't part of it, it's all hilariously worthless.

Want your tenant gone, just put the rent up $10,000 a week, then when they can't pay, you have grounds to evict. Simples.

 

I've been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them... irritate the crap out of me over time, and I want to talk about that.

I think the paradox at the core of it all is that the gameplay loop is basically Stardew Valley in Doom clothing.

It's not a hunting game, it's a gathering game. Walk through this area, and harvest all the objects. Explore every part of the map, rip up all the weeds, look for hidden goodies under every fallen log.

The satisfaction you feel ripping through a wave of mobs isn't the satisfaction from triumphantly pounding your enemy's skull into a pile of bloody ashes and limping away, it's the satisfaction you get from ripping off a really big crackly sheet of tree bark in one go. You could probably reskin the whole thing into an apartment-cleaning game and it would still work.

And that would be fine in and of itself, but it probably wouldn't sell many copies - so they dress it up as Epic Monster Combat, and that's where the problems begin - layers and layers of obfuscation to hide the seams.

In order not to feel tedious and grindy, there needs to be a sense of progression; your standard power-fantasy stuff, where the challenges increase, you improve to meet them, rinse and repeat. In practice this equates to a varying number of clicks-per-mob. You start out needing three clicks to defeat a mob, over time you get better gear and go down to two clicks, level up and drop to one click, and woah I'm so powerful. But oh no! A new area with bigger scarier mobs! They take three clicks, even with my new powers!

But of course you'd see through that straight away, so they put numbers on everything. You see bigger and bigger damage numbers as you level up, so it keeps feeling more impressive. For a while, at least.

But that only lasts so long before you start to feel played for a chump, so slap on more and more layers to hide the lines, and make little mini-metagames around navigating them. Trouble is, those minigames really aren't very fun.

Scattering a dozen different stats and resistances across half a dozen gear slots is just a box-packing game. You want to get the best possible numbers for each attribute, but they're clustered randomly across all the different items, so you need to evaluate a butt-ton of different combinations in order to get the best coverage. I'm guessing that's going to have some kind of shitty NP-hard algorithmic complexity, so you're basically doing the travelling salesman problem in your head. Wheee. (ok but seriously this has to map to a named problem that someone's analyzed already... any ideas?)

And hey look, there's the insanely complicated perk tree of PoE, or the similarly confusing devotions from Grim Dawn. Again it looks like they're confusing complexity with richness, and making optimization too confusing to do without third-party tools or even less fun, following a published build. (for god's sake, if we're going down that route, let us plug the final build in at the start, then auto-level towards it)

Item sets! Because there's nothing like grinding for weeks until your corneas dry out, filling up endless stash tabs with partial sets that you'll level out of before you ever complete; it's so much fun. Crafting recipes, same deal, and even worse, meta builds that rely on unique items that are impossible to reliably SSF, so you spend your whole game grinding for trade.

And on and on, there's so many symptomatic patches to delay the eventual ennui, but no fixes to the fundamental design issue that causes it. You can't just take them away and replace them with nothing, or you'd be bored in minutes. But building up to completely jaded after a couple of weeks once you start playing the engine rather than the game is also pretty crappy.

How do you make the fighting feel like fighting instead of watering cauliflowers, or else how do you make crop-harvesting feel badass? How do you create a sense of progression beyond mere stat inflation? How do you do a rich slew of possibilities without creating spaghetti hell that ends up only having six basic metas at the end of it? How for the love of god do you make combat feel intense without blanketing the entire screen in particle effects? Could someone design a system where every build can be effective if you adapt your playstyle to suit?

I dunno, It just feels like the genre is still only half-invented, and waiting around for someone to do it properly.

Thoughts?

 

So, fungal spores are literally everywhere, and the requirements for fungus to thrive seem to be trivially low; give it a moderately humid environment and it'll grow on a bare concrete wall ffs eating god only knows what; the dust from the air maybe?

Well, and the great outdoors is full of slightly damp places, many of them downright soggy most of the time - and absolutely rife with organic material to snack on.

Where's the bottleneck? Why isn't the world a choking fungal hellscape?

 

Actually this would be a neat mechanic in-game: everyone around you nopes the fuck out at the sight of you, especially if you killed them previously.

They don't know and they don't understand, but things are very firmly Not Ok.

Partly the cost of failure, possibly a strategic tool.

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

Presumably either a terrible idea or already a thing, not sure which.

I'm thinking crispy-fried-aromatics-in-oil, Mediterranean edition. Garlic, eschalots (aka scallions), thyme/rosemary/etc, vast quantity of parsley, peppercorns, lemon zest, fine-diced rye sourdough.

Jar of that in the fridge, use it like chilli crisp but for white-people food.

Is this a thing? Should it be a thing?

 

So, uh, stupid question, but I'm not from the US.

Do Saul Goodman (Bob Odenkirk) and Michael Scott (Steve Carell) share a specific accent? If so, what is it?

They both get that same distinctive tone in their voice when excited; is that a thing from somewhere, or do they just kind of sound alike as humans?

 

City boy checking in.

So, this one time out on a hike in a semi-rural area, the trail opened out on a grassy riverbank kind of place, and there were a dozen or so cows between me and the path onwards.

Now, I mostly grasp which end of a cow the grass goes in, but that's about my limit; I have no real idea how they operate IRL.

I ended up carefully edging my way past them and gave them as much space as I possibly could, and got extremely stared at by all of them, who probably thought I was nuts.

Just out of curiosity - how careful did I need to be? Can you just like walk through the middle of them, or would that be asking for trouble?

 

As I understand it there's two main kinds of empathy: cognitive and affective.

Cognitive empathy is the ability to perceive and understand the emotional states of others, and affective empathy is actually sharing those emotions yourself.

I do the former, but the latter doesn't make a lot of sense to me.

Like, if I see someone being sad, it's possible that I'll be sad or angry that they're in that situation, but those will be my feelings about what's going on, not theirs.

But for those of you who inherently feel-what-you-see, how does this work with, say, anger?

If you see someone being terribly angry, do you feel angry yourself? If so, who do you feel angry at? If you see a fight going on, do you hate both participants?

If someone is angry at you, are you also angry at you?

I guess this applies to any targeted emotion, but anger is a good example.

 

Yes it's old, I know.

In this opening theme, that deeply unsettling fuzzy vibrato tone.

I'm sure it's copying some kind of hospital sound effect, like an old-tech intercom tone or a warning buzzer, but I just cannot fucking place it. I know I know this sound.

It's driving me nuts. Can someone please tell me what it is? Bonus points if you can link to a recording.

 

while picking up some paperwork. AAARGH.

 

M49, I tend to go a bit long between haircuts which is on me, but I seem to have a really hard time explaining that I want short hair, like 20mm / 3/4"

I usually ask for a #2 clipper on the back and sides, (which works fine), then take as much as they off the top so I can still brush it straight up, preferably too short to grab onto.

Basically a cigar butt with eyes, shut up it works for me.

Even indicating with thumb and finger, this somehow gets interpreted as just barely trimming the tips off and painstakingly shaping the surface, barely affecting the overall quantity of hair.

How's that for length?

What no, get in there with fire and the sword, wreak devastation, I want all of this gone.

:carefully trims another quarter inch off:

It's not just one guy, not just one place, so I am obviously using wrong and misleading words.

How do I ask for the thing I want?

 

That is to say, could they get enough forward thrust to push themselves along, without taking off? Maybe with like a little perch to hang onto...

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