SuperFola

joined 2 years ago
[–] SuperFola 3 points 3 weeks ago (1 children)

To me (on voyager and on programming.dev website), [email protected] still seems down

[–] SuperFola 3 points 1 month ago (3 children)

That doesn’t solve communities being inaccessible though, does it?

[–] SuperFola 4 points 1 month ago (5 children)

Hi there! Like many others, I’m wondering where this issue is at?

[–] SuperFola 12 points 1 month ago

When someone is watching I’m more like

  • where is my « a » key
  • oops I typed - and not =
  • oops why am I pressing tab instead of space
  • ah here we go « a=b+c »
  • how do I compile again
[–] SuperFola 6 points 1 month ago (1 children)

I didn’t but that’s a cool idea!

I also had the idea of using real floppy disks as backplates, since I have a few lying around.

[–] SuperFola 6 points 1 month ago

Thanks!

I went with twilight ambient switches, might add soft o-rings under the keycaps later (I have been using those switches and the o-rings idea on another board and I love it, so quiet).

For a while I considered putting some sunset for the tactility and the memories of membrane keyboards, but didn’t as I don’t really like tactile switches (for now).

 

I wanted to design a funny keyboard with an alternative to TRRS, so I made this floppy disk sized keyboard! (Perfect replica, under 10cm x 10cm)

I made a build guide for it too: https://lexp.lt/posts/floppy_keyboard/

[–] SuperFola 10 points 1 month ago

A big ass article just to say « they removed preloaded wallpapers and deleted redundant features but didn’t tell us what ».

[–] SuperFola 7 points 1 month ago

I’ve been saving 30-40% of my salary each month for years, it helps not going outside because you don’t like people and watching movies and playing video games. And eating ramen

[–] SuperFola 2 points 1 month ago

Lucky google isn’t the only search engine then

[–] SuperFola 41 points 1 month ago (2 children)

I feel like a lot of open source projects redirect to a discord or private discussion system like slack (even worse).

And it doesn’t help at all because it can’t be indexed and can quickly disappear on a while on the admin side. You can also be banned for no reason. Searching those platforms is horrendous, I don’t want to search a badly indexed system and then ask a question because I can’t find the answer to a problem, and be told it has been discussed 30 times.

Give me a bloody wiki or old fashioned phpbb forum.

[–] SuperFola 2 points 2 months ago

Also, what does « features » mean? Why does alacrity have none?

[–] SuperFola 11 points 2 months ago (2 children)

This smells like bullshit because it’s just based on things users do not see (processes) or do not care about (the style used for your tabs).

 

I tried accessing https://programming.dev/c/programming_languages but it tells me that the community can not be found. Is that a lemmy bug?

 

TLDR: perfctl is a crypto mining and proxy jacking malware that exploits about 20’000 common missconfigurations to install itself on Linux servers. Mostly using a 10/10 CVE on Apache RocketMQ.

It is very persistent and can reinstall itself even when you have deleted all the perfctl and perfcc files. It hides itself by removing logs, network packets, and stopping all activity once you login to the machine.

Monitoring cpu usage using tools (I use net data on my server) can help identify infections (100% cpu usage when « idle »).

 

I’ve started putting the (long) forum posts I make about ArkScript on my blog, so that more people can follow the development. I must say I like the look of it, that’s also helping me getting back into blogging!

40
Shredding code at Zed (registerspill.thorstenball.com)
submitted 2 months ago by SuperFola to c/programming
 

cross-posted from: https://programming.dev/post/18859576

This past few weeks, Python 3.13 and the possibility to disable the GIL has seen a lot of coverage and that pushed me to dig into my own language, to see how different our approaches are.

So if you’re curious about the rambling of a pldev, that might be for you!

 

I just wanted to have a handy description of computed goto that I could refer to, to reuse this concept without having to read thousands of line trying to make sense out of it.

 

This past few weeks, Python 3.13 and the possibility to disable the GIL has seen a lot of coverage and that pushed me to dig into my own language, to see how different our approaches are.

So if you’re curious about the rambling of a pldev, that might be for you!

 

I thought you guys might enjoy it: I have a website that I push to frequently on GitHub, and some GitHub actions that update it periodically by pulling code and generating docs from it. I needed to connect to my vps often and update the website which was cumbersome.

Well a solution is to use webhooks on push events and have a server listening to those events to then update said websites for me.

 

I had some fun trying to check if a hash (more like a transformation really) was collision free, so I wrote a quick piece code and then iterated on it so that it was usable.

I might add a quick bench and graphs and try to push it even further just for fun, to explore std::future a bit more (though the shared bit set might be a problem unless you put a shared condition variable on it to allow concurrent read but block concurrent writes?)

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