NoxiousPluK

joined 2 years ago
MODERATOR OF
[–] [email protected] 1 points 2 years ago (6 children)

I've been told that Redact is good, but haven't used it myself yet

[–] [email protected] 3 points 2 years ago

I'm waiting for my GDPR data export, but it's taking longer than they promise already. Very close to get rid of it all.

[–] [email protected] 2 points 2 years ago

That must be it 😀

[–] [email protected] 3 points 2 years ago

Same here. Also the self-taught nature of my skills probably makes me do many things the wrong way, and I don't wish that kind of scrutiny on myself :D

I will also often take long breaks from projects but usually come back to them eventually. And that is much harder to do when not alone.

[–] [email protected] 1 points 2 years ago (2 children)

Exactly the same for me yes. I don't have this one big dream game, but I do enjoy reusing cool concepts in a solo-friendly way.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

and horror is a very comforting genre

We are very different people 😀

I do all of my games as open source projects under the GPL 3 license

That is so amazing, thank you. Really cool

Hoping I can publish on Steam

I have not published something on Steam myself yet, but I've paid the publishing fee ($100) for a game I'm working on yet, so I can test all the Steam API integration and easily update the game for the few people that help me test. The process seems very straight-forward.

[–] [email protected] 3 points 2 years ago

Ooooh I love the idea of a noir detective game with space elements.

[–] [email protected] 1 points 2 years ago (1 children)

Haha my bad. It is also still quite vague in some parts, and I don't want to pin myself too hard yet :D

But I'm very inspired by games like RimWorld, Factorio and the Shadowrun Returns series, but also games like Hacknet, Sheltered, Zachtronics games and even elements from Rust and Vampire Survivors lol.

Listing them like that makes zero sense, but from some games it's the specific artstyle or a GUI component, from others its the interaction or gameplay loop. I hope I can mix it together to something unique that will stand out as its own thing.

[–] [email protected] 2 points 2 years ago (3 children)

Thread is totally fine! Thanks! :D

I'm currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2. Not enough defined of the game yet since I'm still learning where to go while working on the tech stack, but I have some ideas inspired by various games to create an unique mix. Will absolutely show it off when I have something to share.

[–] [email protected] 0 points 2 years ago (2 children)

Awesome; I come from business software in C# and with all the people here using Godot I think I should give it a new go some day.

[–] [email protected] 2 points 2 years ago (2 children)

[email protected] now with proper link :) Tried linking it on mobile using the new Mlem iOS app and managed to crash it. :D

[–] [email protected] 3 points 2 years ago (3 children)

I started [email protected] for those interested :)

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