I work for an AAA games company as a tools programmer (C#/C++). I've worked for two games companies so far, and mostly non-games companies.
GameDev
A community about game development.
Rules:
- Adhere to the general lemmy.blahaj.zone rules (#1 being no homophobia, transphobia, racism or other exclusionary content)
- Self-promotion is fine as long as it's not spammy - share your progress, insights, techniques and mishaps! If you recently posted, update the previous post instead of filling the frontpage with your project
- Hide NSFW/NSFL content behind a clear warning, for example: [NSFW Nudity]
More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥
Hi! I’m the studio director at Hidden People Club web. I created cuentitos, an open source narrative engine with probability at its core.
I’ve been working in games for 11 years already so I’ve done plenty of things, but mostly programming and leading teams.
Right now all the games I work on are written in Rust using Bevy.
Hi, I'm an indie game dev, though my last successes in that field took place years ago. I was doing programming, game design, art and even music for my games. Now I'm trying to get back to it more seriously. I worked with Godot for some time, but recently I decided to write my own engine in Rust, because I'm a control freak and I like it low level.
Welcome! Checked out your stuff on Itch, I really like your style :)
Thank you and I appreciate that :)
Hi I've been pending membership for some time here. Just checking in if the mods knows about pending subscripting from new members?
I'm a hobbyist working with Unity. I have messed around with making games in some form since I was a kid, but only got serious about it as a hobby some years back. I started out biting off way more than I could chew, but eventually started over, did some game jams, and started actually releasing games. I'm tired of jams for the time being, though, so I am taking another stab at a more long-term project.
I always think it's really cool to create a game without an engine, and maybe one day, I'll do it too, but for now I stick with Godot. I started with GDevelop, moved onto unity and then once I realized there were fans of depreciating old packages without fully releasing new ones, and leaving a bunch of things in a limbo start I moved onto Godot, and it's been a real pleasure!
Though, there are a few other things that interest me, like Defold, LOVE2D and Twine.
Professional game dev for 25 years now. Started modding and level design back in the days of DOOM/Quake, which eventually led to a job in the industry.
I'm a designer primarily, but I also do quite a bit of engineering. I've worked mostly with heavily modified Source engine and, most recently, Unreal.
Hey thanks for making the community! I'm mostly a hobby game dev (it's just like indie but I'm not paid). I really enjoy making stuff in Godot with C# but I also enjoy exploring other tech stacks for game dev.
Awesome; I come from business software in C# and with all the people here using Godot I think I should give it a new go some day.
I'd highly recommend trying Godot 4 Mono then, which uses dotnet 6 (they're slowly working on 7 support too). A lot of community resources say C# is bad for Godot but in my experience it's super great. Especially since you can set up some csproj files for compiling independent chunks of your code, which is really helpful on bigger projects
I've been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn't that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.