this post was submitted on 01 Jun 2023
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I always think it's really cool to create a game without an engine, and maybe one day, I'll do it too, but for now I stick with Godot. I started with GDevelop, moved onto unity and then once I realized there were fans of depreciating old packages without fully releasing new ones, and leaving a bunch of things in a limbo start I moved onto Godot, and it's been a real pleasure!
Though, there are a few other things that interest me, like Defold, LOVE2D and Twine.