this post was submitted on 07 Jun 2023
10 points (100.0% liked)

GameDev

2820 readers
1 users here now

A community about game development.

Rules:

More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥

GameDev Telegram chat.

founded 2 years ago
MODERATORS
 

If you work alone did you ever think about working together with others and if so why aren't you doing so now?

top 29 comments
sorted by: hot top controversial new old
[–] [email protected] 3 points 2 years ago (2 children)

Started off solo, then added a group of about 4 other devs when my project took off. Now we have a company of 4 and hire contractors to help out. It's been a wild ride.

[–] [email protected] 2 points 2 years ago

Nice, congrats on getting to that point! (And yes please reply with links lol, we demand you self promo)

[–] [email protected] 1 points 2 years ago

That is awesome! Any public information about your project yet?

[–] [email protected] 3 points 2 years ago (1 children)

Alone, although I've been wanting to attempt a game jam collaboratively with someone else. Feel like I would learn a lot that way

[–] [email protected] 2 points 2 years ago

What sort of game do you generally like to make? I'm making notes of who to pester next time an interesting jam opportunity comes up lol, would love to try working in a small team for once!

[–] [email protected] 3 points 2 years ago (1 children)

All my friends see my C99 code as dark magic so I work alone ):

[–] [email protected] 3 points 2 years ago

Lol valid excuse there I reckon

[–] [email protected] 3 points 2 years ago (2 children)

I typically work alone just because it's most convenient. I have a moderately unorthodox way of going about development so burdening others with that weird cycle feels almost cruel.

I do like the idea of teaming up, especially for game jams. I just have to actually do that some day

[–] [email protected] 3 points 2 years ago (1 children)

Sounds like me as well haha. Then comes scheduling and committing to putting in the time or not doing anything and possibly annoying the other person (especially if you don't know them that well yet).

Me too. One of these days...

[–] [email protected] 2 points 2 years ago (1 children)

What I'm reading here is that the three of us need to team up and fail at a jam sometime so we can get over The Fear 😉

[–] [email protected] 2 points 2 years ago

Sounds like it haha

[–] [email protected] 3 points 2 years ago

Same here. Also the self-taught nature of my skills probably makes me do many things the wrong way, and I don't wish that kind of scrutiny on myself :D

I will also often take long breaks from projects but usually come back to them eventually. And that is much harder to do when not alone.

[–] [email protected] 2 points 2 years ago (1 children)

It's been a bit, but when doing game jams I shuffled working alone and working as a team. It seems duos are the best options for me, but solo is okay. It's just solo I get a little bit bogged down into doing the art and making it look nice instead of letting things be ugly first. If I'm working with an artist, things seem to go smoother because I can work on programming. 3 - 4 people on a very small game is too much, but obviously this is just jams and not something larger.

[–] [email protected] 2 points 2 years ago (1 children)

Duo does seem like the perfect way to go. Just gotta find someone who wants to duo with me now 😢

[–] [email protected] 3 points 2 years ago (1 children)

If you find a jam (there's a fedi jam somewhere) you can always make a looking from group post! I think, not sure about this community exactly.

[–] [email protected] 1 points 2 years ago (1 children)

Yeah it got posted here too :)

[–] [email protected] 2 points 2 years ago (1 children)

I followed a lot of gamedev subs and also have my own so I'm going to confuse where I am, heh.

[–] [email protected] 1 points 2 years ago (1 children)

I subbed to all of them but haven't seen much action other than in this one. Still, gonna keep playing all sides so I always come out on top lol

[–] [email protected] 2 points 2 years ago

Yeah! They don't have to compete, they can all have their little different ways of doing things. Should probably crosspost more, I will try and do that when I can.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

Currently working alone just because frankly I have a lot going on, my project is at the absolute beginning stages where even I don't really know what's going on, and I couldn't pull my weight in a team if I wanted to.

Back in the day I had a dream of working alongside my husband, but we made our first ever game jam game and he immediately noped out of ever doing it again. Trying not to take it too personally, but he has crap taste in games anyway so might be for the best 😅

[–] [email protected] 2 points 2 years ago (1 children)

That is my justification as well. I'm always wondering if it's just me not wanting to commit to something too much.

I tried that approach as well, only with good friends. Didn't work out either. It never really grabbed them and for a hobby it was too much work, which I understand.

The game looks cute as heck btw. Congrats for having finished it!

[–] [email protected] 3 points 2 years ago (1 children)

Justification? How dare you, those are perfectly cromulent reasons! 😄

Yeah it's a weird one because he has actually made his own game too, a conversion of "The Pit" to work with the Spectrum Next. So a certain type of gamedev is his thing, but gamedev with me not so much! I do think working as a team automatically puts more pressure on each other to keep up and put in equal amounts of work, whether it's partners like us, friends like you or honestly just a team in general. Which is why we all end up solo, we fear the pressure.

(also thank you, we had no idea how to build a platformer at the start of the jam so it was a really fun experience!)

[–] [email protected] 2 points 2 years ago

Interesting! But that's really the thing, sometimes game devs are just not compatible haha. Yea, I think that's the thing. If you're solo you don't need to constantly deliver and can work at your own pace without feeling guilty for not doing enough. (you're obviously still going to feel guilty for not doing enough, however much you do, from the pressure you put on yourself......)

[–] [email protected] 2 points 2 years ago

On game jams, on my own. At work, in a huge team - over 700 now. Of course, I'm in a much smaller team overall, around 7 of us.

[–] [email protected] 2 points 2 years ago

Solo currently. I do some freelance narrative design consultancy on the side, and I'd rather find something full-time and long term.

[–] [email protected] 2 points 2 years ago (1 children)

I once found someone interested in starting a project together but he lost interest within a week.

[–] [email protected] 1 points 1 year ago

This happened to me the one time I tried to find a team for a jam lol, you're not alone.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

Everyone(Who is not a professional game dev yet) has their own projects because they feel more control and freedom working on their own project. As a result we all have 30 unfinished projects and that’s it.

[–] [email protected] 1 points 1 year ago

Well said. I think it's also hard to find people (or even one person) that has a similar skill level as you and is someone who you can work well with. Like, I am absolutely open to working with someone but I'd want them to be similarly skilled (or unskilled however you want to look at it) as me and I want to like them as a person as well. Otherwise it'll feel too much like work.

load more comments
view more: next ›