CodiUnicorn

joined 2 months ago
 

Java equips developers with convenient tools for serializing objects. Although they seem primitive at first glance, their internal implementation contains a wealth of interesting insights. In this article, we'll explore the essentials of serialization and its nuances. Let's see how it operates under the hood!

1
YYYY? yyyy! (pvs-studio.com)
submitted 1 month ago by CodiUnicorn to c/java
[–] CodiUnicorn 2 points 1 month ago

Sometimes it's conversely...

13
Traversals (blog.ploeh.dk)
submitted 1 month ago by CodiUnicorn to c/programming
[–] CodiUnicorn 2 points 1 month ago

I fixed the link. Now you can read the article)

[–] CodiUnicorn 2 points 1 month ago

I fixed it! Thank you for your comment

-42
Ghostty 1.0 is Coming (programming.dev)
submitted 1 month ago* (last edited 1 month ago) by CodiUnicorn to c/programming
 
4
submitted 2 months ago* (last edited 1 month ago) by CodiUnicorn to c/csharp
[–] CodiUnicorn 1 points 2 months ago

What a bad boy! :D

[–] CodiUnicorn 2 points 2 months ago* (last edited 2 months ago)

Sounds like a really good idea!

27
submitted 2 months ago by CodiUnicorn to c/gamedev
[–] CodiUnicorn 1 points 2 months ago

Curious what actually changed for iOS and Android?. Those PEPs don't say it directly ;)

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