ArmainAP

joined 2 years ago
[–] ArmainAP 1 points 1 year ago

No and if I remember Unreal Marketplace License coreectly, that be also breaking the license.

[–] ArmainAP 16 points 1 year ago* (last edited 1 year ago)

That is still extremely valuable feedback.

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck."

If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.

[–] ArmainAP 1 points 1 year ago

Github/Gitlab/Gitea per repo and project issues?

[–] ArmainAP 2 points 1 year ago (2 children)

There is! Sometimes a bit buggy as it stops downloading files, but restarting it resumes the download:

https://assetmanager.studio/

[–] ArmainAP 3 points 1 year ago

Have you looked into a TrueNAS Scale? It is designed to be treated more like an appliance than a tinkering file system. Besides NAS capabilities, it also allows running Kubernetes as "apps" on it, including the *arr ones.

P.S.: If you take a shot at it, stay out of Truecharts. They might be tempting and look amazing but their update stability and communications are not that great.

[–] ArmainAP 1 points 1 year ago

I think the pointers are a good start. I would potentially expand it to the entire smart pointer library and be able to detect misuse of non UObject pointers as well. Something else that pops into my mind would be thread safety checks.

Do you have or plan an early developer access program? I would be open to try your product in my personal projects.

[–] ArmainAP 1 points 1 year ago

What do you think of the way Subnautica did it during development with the feedback button?

I think most devs do not bother with this despite being quite trivial to implement. This inspires me to create an Unreal Engine plugin that allows the devs to easily implement it and for the player to easily use it.

[–] ArmainAP 2 points 1 year ago

I did not know Cassettes Beasts was made with Godot! Even cooler that they contributed to the engine.

Time to move that game from wishlist to cart.

[–] ArmainAP 1 points 1 year ago

2PM and I chose it that way with my project manager. That way I can have either at the end of my day or at the start of my day.

We rarely really need it but we enjoy the casual chit chat as the serious stuff is handled in less than 5 minutes.

[–] ArmainAP 3 points 1 year ago (1 children)

Pardon my ignorance, but what is wrong with Cloudflare?

[–] ArmainAP 2 points 1 year ago

Fun fact: Godot also runs on Android devices. Having a big screen tablet with bluetooth mouse and keyboard makes a pretty sweet mobile workstation.

[–] ArmainAP 23 points 1 year ago* (last edited 1 year ago) (1 children)

I really love the project structure of C++. I know that it is an archaic design developed like this due to lack of resources, but I find packages extremely offputting.

The first reason is that splitting declaration and implementation across files makes it easier to figure out what something does.

Second reason is that I feel that I have more control over libraries and packages that have to be manually added to a project rather than using a package manager.

Third, I feel like modern languages iterate over too many versions too fast. C++ has version releases too, but I feel that versioning is handled better from time, compatibility and stability point of view.

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