this post was submitted on 27 Sep 2023
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[–] [email protected] 87 points 1 year ago (5 children)

Are gamers really surprised by this?

Suddenly, a lot of the gullibility around "AI" is starting to make more sense.

[–] [email protected] 46 points 1 year ago

I didn't even think about it, but now that I see it, it's a clever solution to the problem at hand. If 99.9% of players are not going to care or see the trick, it's fine.

[–] [email protected] 34 points 1 year ago (1 children)

Lmao right?

I literally feel like chatgpt-like AI is basically just a thing rewording google searches to sound human

Ehich i guess is a thing for making it make sentences that sound human, but not " intelligent"

[–] [email protected] 25 points 1 year ago

fuckin' cleverbot-ass thing this dang ol' redditors are worshiping

[–] [email protected] 17 points 1 year ago

Indeed! In general I think most people don't appreciate how much smoke and mirrors goes into game design. One of my favs is how they made the grass in Ghost of Tsushima look so fucking incredible:

https://www.youtube.com/watch?v=G8HH_pMKOhk

[–] [email protected] 16 points 1 year ago (1 children)

We're talking about people who would willingly not only play but pay a game from a game developer whose last good game is over two decades old at this point. Of course they'll be the rubiest of rubes.

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[–] [email protected] 67 points 1 year ago

The sloppiness here is indeed not parenting it to the camera

[–] [email protected] 58 points 1 year ago (2 children)

I love learning little trade secrets like this.

[–] [email protected] 29 points 1 year ago (2 children)

Yeah it's like watching those shows about how Hollywood does special effects.

[–] [email protected] 21 points 1 year ago

Red Letter Media has changed the way I see movies fer sure

[–] [email protected] 16 points 1 year ago

Definitely! How can you not think these little tricks are cool! Are G*mers really upset by this?

[–] [email protected] 24 points 1 year ago (1 children)

You should check out OddHeader on YouTube. His whole thing is finding Easter eggs and things the devs left in. There's also Shesez who, by hook or by crook, gets a free camera in games to explore how cutscenes are made and other things players aren't supposed to see

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[–] [email protected] 54 points 1 year ago (1 children)

If they don't render every single drop of rain as a physics-based object in real time, I'm going to [redacted]

[–] [email protected] 29 points 1 year ago

If they don't let me simulate every single molecule of water in that rain on my $2 million supercomputer I'm going to [redacted] so hard that Todd Howard will feel my disappointment. pronounjak-rage

[–] [email protected] 44 points 1 year ago (2 children)

I figured out games have a "rain box" when I was eight years old and playing Need For Speed Underground 2. Like come on, it's clear they don't render rain throughout the entire game world.

[–] [email protected] 27 points 1 year ago

I know but its just REALLY funny to see

[–] [email protected] 14 points 1 year ago (1 children)

it's usually attached to the camera though. this zoom out thing is weird and bad.

[–] [email protected] 13 points 1 year ago

It's bad, but usually a result of really aggressive culling and the likes. Quite a few older games have a really small rain box not attached to the camera for performance reasons, and if you play the game in widescreen you can see it.

But yeah it's really weird to see a modern game using a set rain box not attached to the camera, I agree

[–] [email protected] 39 points 1 year ago (1 children)

I wouldn't mind this if the rain was only coming from clouds with frowny faces while all the other clouds were smiling

[–] [email protected] 26 points 1 year ago

Same vibe as SM64 literally having a little camera person flying around on a cloud

[–] [email protected] 36 points 1 year ago (2 children)

Now I want volumetric rain.

[–] emptyother 33 points 1 year ago (3 children)

Would love rain that made one see the water roll of the roofs in a dynamic way, even at a bit of distance or while under cover. Not necessarily simulated or volumetric, I dont mind cheats and cardboard tricks to make it look good and performant.

[–] [email protected] 24 points 1 year ago (1 children)

That sounds really neat actually. I don't think it'd be very hard to add, either, it's just some hidden assets that show themselves a bit after it starts raining. Roughly the same as river and waterfall effects, just at funny scales. It'd be a rather large amount of work to place all of them if it's a big game with a lot of roofs and gutters, but still a good use of time compared to some of the crap AAA games throw artists at.

Sounds terrifying to try to do in a procedural game though.

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[–] [email protected] 19 points 1 year ago* (last edited 1 year ago)

That sounds cool too but picture the idea of fus roh dah pushing the rain. https://youtu.be/_y9MpNcAitQ?t=38

You could do some extremely cool stuff with player skills creating wind effects that have affect it. Matrix style rain fight stuff.

[–] [email protected] 13 points 1 year ago

Driveclub, a racing game on the PS4, does do this with the windshield and bonnet of the car when it rains.

[–] [email protected] 30 points 1 year ago (1 children)

I don't think I've ever seen a game do that. I'll add it to my scope creep list.

[–] [email protected] 33 points 1 year ago (3 children)

wait until they learn about frustum culling

[–] [email protected] 28 points 1 year ago* (last edited 1 year ago)

I just learned these devs are so lazy that they don’t even render anything that’s not on camera….. They are literally destroying my house every single frame!

[–] [email protected] 24 points 1 year ago

Did you know, that objects far away from camera are actually just low resolution stand-ins? And the image isn't actually even 3d, everything is the same distance from the player!

[–] [email protected] 19 points 1 year ago* (last edited 1 year ago)

Please delete this they'll work it into their npc-based language and become even more insufferable

[–] [email protected] 21 points 1 year ago (3 children)

I think Halo: Reach for Xbox 360 actually doesn't do this, in theater mode you can pause and fly around to see individual droplets rendered based on distance but frozen in place.

They're actually little dots too, they only turn into blurry lines when in motion.

[–] [email protected] 14 points 1 year ago

ngl Reach's Forge mode was kind of the peak of AAA for me. it's all been downhill since that.

[–] [email protected] 14 points 1 year ago (2 children)

Halo: Reach was a really impressive use of the hardware. Surely the drops are cenntered around the camera in the example you describe?

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[–] [email protected] 21 points 1 year ago (2 children)

Wait, was the rain like this in Skyrim too?

[–] [email protected] 26 points 1 year ago

I'm pretty sure that's just a texture over the camera.

[–] [email protected] 20 points 1 year ago
[–] [email protected] 17 points 1 year ago

The one that gets me sometimes is that in a lot of first person shooters the gun is rendered on a separate layer than the rest of the graphics. It's not actually there. It's just an animation.

Some games use that to their advantage by making the gun huge to block the rest of the scene so less gets rendered.

[–] [email protected] 17 points 1 year ago (3 children)

Is there a particular reason Bethesda's games always come out buggy and weird like this

[–] [email protected] 27 points 1 year ago

It's their special sauce that gives their games that unique flavor

[–] [email protected] 18 points 1 year ago

Jank game engine hacked together with some middleware slapped in and no time or interest in QA

[–] [email protected] 17 points 1 year ago* (last edited 1 year ago)

Conway’s Law: A system’s design structure mirrors the communication structure of the people who built it.

So if Bethesda has dysfunctional communication practices such as excessive meetings, slow feedback loops, or pipelines that don’t allow their workers to work independently, their software is also going to suffer from the artifacts of that dysfunction.

[–] [email protected] 17 points 1 year ago (1 children)

Daily reminder their last good game is over 2 decades old.

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[–] [email protected] 15 points 1 year ago
[–] [email protected] 13 points 1 year ago

Weather Report as a Bethesda developer.

[–] [email protected] 12 points 1 year ago

Rain Box feels like the fog in Silent Hill, but reversed.

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