riseuppikmin

joined 2 years ago
[–] [email protected] 5 points 7 months ago* (last edited 7 months ago)

Qbittorrent for your client. Make sure to go into settings, advanced, and then set the network interface to the one created by your VPN client.

This is better than a simple killswitch setup because there's no opportunity for connection failover to your real ip if the vpn connection breaks for whatever reason. If the VPN client isnt running in this setup no data in and no data out (no leaks).

Public trackers of note:

rutracker torrentgalaxy audiobookbay 1337x

Easiest private tracker to get into that covers most of what you'll probably ever look for: TorrentLeech

[–] [email protected] 17 points 7 months ago (2 children)

The wildest thing about this is that these (usually affluent) people could quite literally throw $10 at the site, keep their adblock on, and then probably have donated more directly than the ad-platform EVER would have generated off of them.

[–] [email protected] 14 points 7 months ago

The users are just doing what the FBI wants them to do (install adblockers):

https://techcrunch.com/2022/12/22/fbi-ad-blocker/

[–] [email protected] 17 points 7 months ago* (last edited 7 months ago)

This is the most wild thing to me.

If Biden announced the most simple of measures like opening abortion clinics on federal grounds in hostile states (not saying this is the only thing, just the first thing that came to mind) I'd probably vote for him, but that requires him, you know, ACTUALLY FUCKING DOING THE HARM REDUCTION.

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago) (1 children)

FYI 3U servers have not gone down on Wii U (I played hours ago) and I'd be down to play it if you're interested sometime soon before the April 8th Nintendo network shutdown on Wii U (Pretendo + other work will hopefully replace it after that)

This offer also stands for MHG, MHDos, MHFU/2G, and 4U

[–] [email protected] 31 points 7 months ago

Internet federation with Chinese characteristics incoming

[–] [email protected] 3 points 8 months ago

I guess I should have said mainstream appeal in the Minecraft sort of way.

Valheim/Terraria are large, but Palworld is looking at its current trajectory to be fighting with the giants.

[–] [email protected] 3 points 8 months ago* (last edited 8 months ago) (2 children)

Outside of quest-driven modded minecraft I agree with you. When I play MC it either has to be with an explicit creative building goal or a hands-held progress-through-this-tech-modpack (I still fool around with GT:NH regularly).

I've also accepted that maybe my interests are just not the target market for the survival genre and there's something there that I'm never going to "get."

I also think the pokemon aesthetics are enough to take a generally non-mainstream genre (survival-crafting) and blast it to a broader audience. If I had to guess the recent popularity of Lego Fortnite introducing younger gamers to the survival genre was probably also instrumental in prepping them for a game like this mechanically- now it's just got the aesthetics of another franchise that younger players have current interest in (pokemon) and older players have nostalgia for.

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago) (4 children)

I don't get this game, can someone explain what the hype is about? The very little I saw of it looked like just another mediocre survival game, but with a twist.

For reasons I don't exactly understand among survival players this is basically enough to make it in the survival genre so long as the twist is novel enough, and I guess ark's dinosaur capturing and Palworld's creature capturing is enough to propel them forward.

I personally think the game just feels bad/janky to play and is a worse mashup of other games it's taking inspiration from (notably: pokemon, satisfactory/factorio, botw/totk, Valheim).

Their previous game Craftopia also struck me as a "what if all these other games' mechanics but worse than any of them individually" as well.

The branding of the game (the edginess) is what made it go viral and the pokemon aesthetics is what got people to try an ark-like game who wouldn't have otherwise is my best analysis of why it blew up so quickly.

[–] [email protected] 5 points 8 months ago

I personally think that Cobblemon is a more coherent mix of pokemon and minecraft than Pixelmon and figured it was worth sharing here.

It's substantially newer than Pixelmon and seeks to visually merge with the minecraft aesthetic instead of the pixelmon 3ds-like model approach

[–] [email protected] 5 points 8 months ago* (last edited 8 months ago) (1 children)

I think you're really fine here for taking most of this. Orcs Must Die and its sequels are all relatively like F:STW and I didn't see anyone draw any parallels between the two from even a casual "gee these sure share a lot of similarities" perspective. Granted it's been a while since I've played Orcs Must Die, but from what I've seen from STW they definitely seem to share a lot of ideas between them.

So long as you aren't taking some patented system (like the Nemesis system from Shadow of Mordor) I really think you can basically make an exact mechanical clone without any legal team really biting. In Epic's specific case look at their acquisition of Fall Guys and the popularity of something like Stumble Guys and the lack of legal action there.

32
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

They finally got the jetpack strength and skiing velocity inheritance right per my tastes. I've only ever played Tribes: Ascend so apologies to the older games fans as I'm not sure if this will suit your liking.

Game still needs some work, but the core seems to be there now and 12v12 feels like a good size for the maps that currently exist in-game.

To answer questions people who played previous tribes may immediately have:

  • game visually is like an updated Ascend
  • bases have generators now
  • base turrets still aren't as opressive as I wish they were
  • competitive mode is 7v7 in this test (up from 5v5- I still play casual 12v12 because I think it's more fun)
  • confirmed 32v32 private servers
  • still only testing CTF
  • vehicles are not in the game yet

Anyone can request access to the play test on steam (Tribes 3: Rivals) so if you have a passing interest give it a shot.

9
submitted 1 year ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Emulation Wiki

Roms Megathread

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software (for example, the recent server emulator created for Genshin Impact). If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryujinx | Windows/Linux/Mac | Has a free multiplayer-enabled build called LDN 3.1.3 on Patreon

Switch | Yuzu | Windows/Linux/Android | Less accurate emulation than Ryujinx but generally more performant

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Citra | Windows/Linux/Mac/Android

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

Apple Phones

iOS 2.x | TouchHLE | Windows/Mac/Android

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.

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