So glad they made the sane move and fixed std::env::home_dir()
. The previous situation of having it deprecated due to fairly insignificant reasons, while recommending an abandoned crate instead was just silly.
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The gen
keyword is too much teasing, I know it's not round the corner but I'm gonna explode ๐ฅบ
In case the wording tripped anyone, generators (blocks and functions) have been available for a while as an unstable feature.
This works (playground):
#![feature(gen_blocks)]
gen fn gfn() -> i32 {
for i in 1..=10 {
yield i;
}
}
fn gblock() -> impl Iterator<Item = i32> {
gen {
for i in 1..=10 {
yield i;
}
}
}
fn main() {
for i in gfn() {
println!("{i} from gfn()");
}
for i in gblock() {
println!("{i} from gblock()");
}
}
Note that the block-in-fn version works better at this moment (from a developer's PoV) because rust-analyzer
currently treats gfn()
as an i32 value. But the block-in-fn pattern works perfectly already.
Amazing! Thanks for that. I didn't know this was actually available to play with.
Honestly, kind of most excited about std::env::home_dir()
being fixed/undeprecated. That's the kind of thing that some languages would leave unfixed for eternity, until half the community recommends not using the stdlib even for basic uses.
I love the async closure update and the if-let scoping fix.
BTW no word about the Next Gen Trait solver: https://rustc-dev-guide.rust-lang.org/solve/trait-solving.html
It was mentioned in the notes for 1.84.0 that they began migrating to it. They might be doing it without an edition change if it's backwards compatible (or if the incompatibilities are considered bugs).
Road to 2027 then?