this post was submitted on 01 Oct 2024
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Blender

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[–] [email protected] 67 points 2 months ago (7 children)

Render of blahaj the shark, it has no fur

Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

[–] [email protected] 30 points 2 months ago* (last edited 2 months ago) (1 children)
[–] [email protected] 17 points 2 months ago

Don't you dare @sharkfucker420 His name is Stefan and he is my roommate.

[–] [email protected] 5 points 2 months ago
[–] [email protected] 3 points 2 months ago

I got into vertex shading in lieu of doing anything UV-coordinate related.

For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.

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[–] [email protected] 45 points 2 months ago* (last edited 2 months ago) (2 children)

Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the "PCB squeezer 8000" and that is all the explanation i can give.

[–] [email protected] 30 points 2 months ago (1 children)

with the utmost respect, who hurt you?

[–] [email protected] 28 points 2 months ago* (last edited 2 months ago) (2 children)

The proprietary enterprise software license landscape ;(

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[–] [email protected] 4 points 2 months ago (1 children)

Damn, from what I can tell, that looks pretty good. How did you do that?

[–] [email protected] 12 points 2 months ago* (last edited 2 months ago)

The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.

[–] [email protected] 33 points 2 months ago (1 children)

Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.

It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.

[–] [email protected] 4 points 2 months ago (3 children)

There are well made OSS UIs and there are kludgey, unplanned OSS UIs. Blender is in the latter along with GIMP.

[–] [email protected] 12 points 2 months ago

Gimp is only kludgey if you're expecting it to respond exactly like Photoshop.

[–] [email protected] 10 points 2 months ago (4 children)

blender has great design and it's very practical. needs getting used to but once you do it's really good, to the point that I wish graphic design softwares used some of its controls.

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[–] RandomVideos 24 points 2 months ago (2 children)

My first experience with blender was my project being deleted because i forgot to save, my computer crashed and the folder where autosaves are in resets when you turn off the computer

[–] [email protected] 17 points 2 months ago (1 children)

the folder where autosaves are in resets when you turn off the computer

What? That might be the most obviously retarded programming decision I've ever heard of.

[–] [email protected] 3 points 2 months ago (1 children)

Not deleting system temp files would probably become worse very quickly. Especially if they are big enough to fill up substantial amounts of space. Configuribg proper autosaving is the correct way.

[–] brettvitaz 4 points 2 months ago (1 children)

I’m not sure what you’re arguing for here. Does Blender default to /tmp for auto save or did the user set it? If it’s default, that’s a dumb default

[–] RandomVideos 2 points 2 months ago

It defaulted to the tmp folder

It was my first time using blender so i didnt change any defaults

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[–] [email protected] 21 points 2 months ago

🤣 Her face on the monitor says it all

[–] [email protected] 20 points 2 months ago (1 children)

I made a donut and it took me like 13 effing hours lmao

[–] [email protected] 24 points 2 months ago

Okay speed racer no need to show off

[–] [email protected] 17 points 2 months ago* (last edited 2 months ago)

The Blender Guru doughnut tutorial is the winning starting tutorial IMHO.

EDIT: The one Ludrol linked to elsewhere in the comments.

[–] [email protected] 14 points 2 months ago

The cables seem to have to few polygons and the monitor stand has a shape that's obviously created by subtracting two cylinder and a box from a bigger cylinder. Other than that, the wall and table texture and lighting looks realistic.
Is the reflection modeled or just a flat image? the fan looks 3D, but the face looks cut out.

spoilerhttps://xkcd.com/331/

[–] [email protected] 12 points 2 months ago (1 children)

I did this things like 3-5x

Modeling_a_Gingerbread_Man

In version 2.49!!! booya!

And watched a ton of youtube stuff.

Mostly fun actually, because I didn't really "need" to know anything, I just browsed around tried stuff.

[–] [email protected] 2 points 2 months ago (1 children)

Pre-2.5 UI flashback

But I keep Right-Click-Select control still.

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[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (1 children)

I made a game in Blender when it had the game engine built in. It worked great for a while. Then, when I updated to Windows 8.1 from 7, it stopped working entirely. Then, it started working again with Windows 10, but the colors were all messed up. And inexplicably, it works like new again. It's 4:3 ratio because that's what my monitor was at the time. Holy moly that was longer ago than I thought...

You shoot toxic waste at the sun by pressing space. You dodge it (you are the sun) with WASD. If the toxic waste collides, you get points. Risk-reward kinda thing. The more you press space, the more toxic waste is flying around, the more collisions, but harder to dodge.

There are three rounds that are exactly as long as the songs I chose as background music that I wrote years before I made the game. Haha!

There's an awesome secret level that I probably should have made easier to get to. Just play through the game and don't press space. Haha!

[–] [email protected] 2 points 2 months ago (1 children)

The Blender Game Engine was how I got my start making games! Were you active on the blenderartists forums back then?

Here's the best game I made in Blender (like 14 years ago)

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[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

made this goobe's fur today

a humanoid furry creature

[–] [email protected] 7 points 2 months ago

I made a base human model and gave it a moving animation

I thought for a first try of someone who's never touched the software before it was actually really good

My dad, supportive as shit man in almost every situation, told me it looked like shit. Tbf it did

His cousin, who works professionally in Blender (did work on RWBY actually) said the same thing, but also blamed Blender for it and chuckled

I'm not really an artist to begin with, let alone a 3D sculptor, so I only cry a little when I use it

[–] [email protected] 5 points 2 months ago

The face of anguish 🤣

[–] [email protected] 5 points 2 months ago

There have been a few times where I'll sit down and say, "today will finally be the day I learn blender"

Then I open Fusion 360 or OnShape or TonkerCad

[–] [email protected] 5 points 2 months ago
[–] [email protected] 4 points 2 months ago

Sometimes frustrating, sometimes fun, but it really depends on what I'm doing and if there are any tutorials available. Retopology has never been a good time but I do enjoy messing around with shaders.

[–] [email protected] 3 points 2 months ago (2 children)

Find a good beginner course on Udemy or one of the longer video series on YouTube.

https://www.udemy.com/course/blender-environments/

This was my first course. Got it on sale for 15$

[–] [email protected] 4 points 2 months ago (1 children)

You really don't need to pay a dime to learn Blender. There are so many tutorials out there on just about everything it's insane.

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[–] [email protected] 3 points 2 months ago (1 children)

I made karts for STK ;)

though they're horrible lol

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[–] [email protected] 3 points 2 months ago

I keep trying to make that doughnut. And maybe someday I will succeed - or not.

[–] [email protected] 3 points 2 months ago

#ItGetsBetter

[–] [email protected] 2 points 2 months ago
[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (1 children)

I keep text files that list the hotkeys I use for each specific job in Blender.

Some of my hobby work:

https://m.youtube.com/shorts/fn2MytE9X8s

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[–] Mechaguana 2 points 2 months ago

The real frustrating part is when you understand that extending a geometry still creates the nodes but still work on the project having hundred if not thousands of duplicate nodes absolutely fking your work flow

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