this post was submitted on 01 Oct 2024
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Blender

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[–] [email protected] 64 points 2 weeks ago (5 children)

Render of blahaj the shark, it has no fur

Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

[–] [email protected] 29 points 2 weeks ago* (last edited 2 weeks ago) (1 children)
[–] [email protected] 15 points 2 weeks ago

Don't you dare @sharkfucker420 His name is Stefan and he is my roommate.

[–] [email protected] 4 points 2 weeks ago
[–] [email protected] 3 points 2 weeks ago

I got into vertex shading in lieu of doing anything UV-coordinate related.

For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.

[–] [email protected] 1 points 2 weeks ago
[–] [email protected] 1 points 2 weeks ago (1 children)

making materials/textures sucks

Don’t. In a production pipeline, that’s someone else’s job ;-)

[–] [email protected] 1 points 2 weeks ago (1 children)

It's still good to know how to do.

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

For sure. Especially if you’re ever planning to work at a smaller company, have any interest in showing off your own work, generally enjoy 3D… really it was a bit of a joke.

If I knew a bit more about blender specifically I would have said something like, “Good news! With the xyz fur shader even a crudely drawn grayscale map will blaj* the hell out of that shark.” ^*I also didn’t know Dutch? ;-)^