this post was submitted on 09 May 2024
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Programming Languages

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Hello!

This is the current Lemmy equivalent of https://www.reddit.com/r/ProgrammingLanguages/.

The content and rules are the same here as they are over there. Taken directly from the /r/ProgrammingLanguages overview:

This community is dedicated to the theory, design and implementation of programming languages.

Be nice to each other. Flame wars and rants are not welcomed. Please also put some effort into your post.

This isn't the right place to ask questions such as "What language should I use for X", "what language should I learn", and "what's your favorite language". Such questions should be posted in /c/learn_programming or /c/programming.

This is the right place for posts like the following:

See /r/ProgrammingLanguages for specific examples

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After getting angry at Lua for bugs reappearing after fixing them, and otherwise having issues with making it interoperable with my own language of choice (D), I decided to roll out my own VM out, with some enhanced optional features compared to regular Lua (type safety, static arrays on the stack, enhanced metatables, etc.), and also allowing the potential of other scripting languages to be ported to the VM. As I already have crafted a VM for a programmable MIDI format (M2: Docs / Implementation ; bit incomplete as of now), I thought it'll be easy, just don't optimize this time entirely around preallocation (M2 has 128 not entirely general purpose registers per pattern (musical thread) + 128 shared registers + shared arrays), add stack handling, add heap handling, add more types, etc.

Thus I begun working on PingusVM, to contribute to the problem of ever growing number of standards.

However, as time went by, I had to realize (just like every time I've added another engine feature) that it's way more complicated, especially as I have realized mid-development that I had a lot of oversight on design. Not only that, I have a lot of other projects, such as the game engine I've originally intended the VM for. My main issue is, potential candidates either lack integer support, or are very bloated (I don't need a second XML DOM parser, etc). Lua kind of worked, but after I fixed an issue (which was hard as every tutorial implied you just wanted to load a file directly instead of having the ability of loading the text directly) a very similar one reappeared, while following every tutorial possible. Others would lead me to introduce some C-style build system, as they would need "hard linking" to my engine, and that "hard linking" is why I had to halt development of my image library, as I would have needed to introduce a build system into my project for the LZW codec (required for GIF files).

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[–] bitcrafter 2 points 5 months ago (1 children)

because no way I’m going to touch WASM with a 10 meter long pole

I think that you should look into WASM a little more closely because it is not web-specific at all; it is more like an alternative to the JVM that is a bit lower level and designed to be interpreted/JIT compiled more efficiently. You do not need to embed a web browser or anything similarly heavy into your app to use it; you can just use via Wasmtime, which is a library written in Rust with bindings to other languages that is officially supported by the maintainers of the WASM standard.

[–] [email protected] 2 points 5 months ago

Thank you, I think I'll instead write a D language binding to wasmtime. I did a few such projects in the past and only gave up during an attempt of making one for Pipewire (that thing is massive with way more files), I think I can do it yet again with wasmtime.