this post was submitted on 05 Jan 2025
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Programming
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I think to present rules like this as hard rules, with little explanation and no nuance is harmful to less experienced engineers.
A prime example here is the Duplicated Code one. Which takes an absolute approach to code duplication, even when the book that is referenced highlights the Rule of Three:
I've seen more junior devs bend over backwards, make their code worse and take twice as long to adhere to some rules that are really more what you'd call guidelines than actual rules.
Sure, try to avoid code duplication, but sometimes duplicating code is better than the wrangling you'd need to do to remove it.
Making extra changes also leaves extra room for bugs to creep in. So now you need to test the place you were working, and anywhere else you touched because of the refactoring.
Well it's in the name, they are code smells, not hard rules.
Regarding the specific example you cited, I think that with practice it becomes gradually more natural to write reusable functions and methods on the first iteration, removing the need for later DRY-related refactorings.
PS : I love how your quote for the Rule of Three is getting syntax highlighted xD (You can use markdown quotes by starting quoted lines with
>
)The site doesn’t define what a code smell is, though. It’s just a list of Don’t Do’s.
That’s kind of the nuance I would be hoping for.
Something like:
(The rule of 3 formatting was intentional, given the community we’re in)