this post was submitted on 25 Oct 2024
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i haven't played magic the gathering in ages but i still follow it for some reason. if you're not checked in with the game, here's what's been going on in recent years: it's been enshittifying. i'm fascinated by when gacha games (which this essentially is) start putting the screws to players. here are some of the ways it's gone down

  • the game used to have rigorous processes for managing balance, processes which sometimes failed spectacularly, but held up most of the time. empirically, that's pretty much gone. almost all of the cards that have ever been banned in the standard format have come from the last several years, and they printed a mechanic so broken that they errata'd it to cost more. to be clear, this is a game that is played with physical cards that the text can't be changed on. the situation was so dire that they just said "ok everyone should know, ignore the text on the cards, they are too broken the way we made them."
  • they thought a bit about how the majority of their playerbase wasn't playing the somewhat competitive 1 vs 1 style the game was originally designed for. instead, most people play several person free for all formats, in particular these days a format called commander. so they've been absolutely shredding these people's wallets and ruining their games by designing rare cards specifically to end up being powerful in commander. recently they printed a commander card so busted in various formats that the former friend of mine who designed it ended up falling on his sword, writing an extremely apologetic essay about how he personally fucked up by letting it slip through.
  • there's a whole much larger drama around the commander format that i haven't got the energy to go into here. the most tolerable summary is that they printed a card so ridiculous that the format dissolved and was remade under a wave of death threats when it was banned. i know that doesn't make sense, just trust me, or write your own summary of it.
  • they found out that the more cards they come out with, the more cards they sell, so they've just been cranking out designs at greater and greater volume. at any given time there is a massive chunk of cards that are about to hit the shelves, and which they're 'teasing' and fomoing players about. the game is about 30 years old and they've been hitting a pace of printing something like 10% to 15% of all cards ever, every year.
  • every once in a while they release joke sets, with weird or silly mechanics like having to yell things or tearing up cards. generally, these cards are not allowed in semi competitive play. well, they thought the most recent one would sell better if that wasn't the case, so they marked as many of these cards as they could as being tournament legal (but to keep the outcry tamped down, not in their standard format). one of these cards in particular, a goblin that makes you put stickers on things, was so miserable to have in tournament play that they ended up backtracking and banning all the joke cards.
  • they found out they could make a big chunk of money by ditching their own setting and making cards for licensed IPs. they've been printing ever increasing numbers of cards themed around everything from the walking dead to fortnite to marvel to street fighter to spongebob, which sell like hotcakes. people who are invested in the style and theme of magic the gathering aren't super pleased. again, to placate the haters, these cards are not allowed in the standard competitive format, giving people who want to do wizard shit a refuge.

the last bullet point brings us to today: just kidding, frog boiled, you will now have captain america and kefka fighting each other at your table whether you like it or not. reactions are not entirely positive:

https://www.reddit.com/r/magicTCG/comments/1gc3w97/universes_beyond_will_enter_through_standard/

something that's quite interesting to me is how few people i've seen bootlick for wizards of the coast in recent years. i've looked at reactions to other games enshittifying and always saw lots of defenders of the company in charge, with four lines of attack being most common:

  • they have to put bread on the table
  • whew i know this seems bad but i would be ok with it if they just gave us 2% more crumbs. it's sooooo close to the right level of abuse
  • stop being poor
  • bro, just vote with your dollar bro

i've been seeing very little of that in regards to mtg. some people have denied the pot was getting warmer, but mostly, people have just turned into haters. not sure why; perhaps it has to do with the small scale social aspect of magic. if you're playing marvel snap and having the blood drained out of your neck, you don't really have a group of specific people you're experiencing that in concert with; with mtg you do. it could be the strength of small scale personal ties that both keeps people invested in this game, and makes people angry at how that investment is being treated

unfortunately i don't see any reason that this anger is likely to put a stop to things. after all, arch-enshittifier facebook is still making ultrabucks, despite having destroyed its reputation on every possible level and despite constantly enraging its users. you can do horrible things to people and just coast! it works!

EDIT: this is election relevant btw https://awful.systems/comment/5086076

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[–] [email protected] 74 points 1 month ago* (last edited 1 month ago) (5 children)

40+ year old unpopular opinion: MTG has always been pay to win.

I was too poor to dump money into the game as a kid and an adult.

Whatever critcisisms about "enshittification" this game was born to enshittify based on being pay to win.

[–] [email protected] 34 points 1 month ago (1 children)

i mean i describe it as a gacha game in the third sentence, i'm pretty clear about that. mtg has always been exploitative, they're just taking it to another level now

[–] [email protected] 14 points 1 month ago (1 children)

I was at Gamestop and saw their CCG wall.

Thirty dollars for a single pack of cardboard.

They're out of their damn minds.

(Yes, I know that's the collectors edition nonsense and not representative of the actual pricing and blah blah blah blah, but the fact it exists at all....)

[–] [email protected] 6 points 1 month ago (1 children)

Thirty dollars for a single pack of cardboard.

Old pack? Or collector booster?

[–] [email protected] 6 points 1 month ago (1 children)

Collectors booster, but still: it's a stupid amount of money for 15 pieces of cardboard.

[–] [email protected] 5 points 1 month ago (1 children)

Wait until you hear about the secondary card market.

[–] [email protected] 3 points 1 month ago (1 children)

Well yes, and I don't, in any way, own any cards worth more than $5000.

Or uh, maybe have a MTG collection that's probably worth nearly as much as my house.

Nope.

Not me.

[–] [email protected] 4 points 1 month ago (1 children)

okay I’m curious, is that worth in sunk cost (dollars spent), or some ostensible secondary market valuation?

[–] [email protected] 3 points 1 month ago (1 children)

Secondary market.

I've been playing since my local comics and games store told me I should totally check out this cool new thing they got, back in 1993.

It's just a case of 30 years of hoarding and being in early enough that I have a fair pile of things like the Power Nine (Though, sadly, mostly the poverty-spec ones, since they're in the Unlimited printing), dual lands, and basically everything else of any substantial value that's been printed at any point in the last 30 years.

Best guess is I've got something like 60,000-70,000 cards (I store in 800 card boxes because they fit in the wine holder in a kallax shelf, and I've got like 80 boxes, plus a giant pile of commander decks).

I've been playing a very very long time and honestly the last decade has been a downhill slope of little nibbles of enshittification, but nothing that made me feel that if I'm ever going to get out, I should do it sooner rather than later like what's going on now is giving me.

[–] [email protected] 3 points 1 month ago

that’s a lotta cards, yeesh

[–] [email protected] 21 points 1 month ago* (last edited 1 month ago) (2 children)

Yeah that was my read of the game from my first exposure to it. "You have to buy cards sight-unseen hoping to get good ones? That's a scam."

It's like they looked at Dungeons and Dragons product churn and thought "No, that's not shitty enough"

[–] [email protected] 7 points 1 month ago

Yeah my thought always was if it was a real game they would allow home printed copies.

[–] [email protected] -4 points 1 month ago

If you want specific cards, buy those cards.

Nobody is forcing you to buy packs. Only buy those if you want the thrill of mystery.

[–] [email protected] 18 points 1 month ago

I stopped playing way back during the Urza block. You needed a $500 deck to be competitive in 1999. I can't imagine what it costs these days.

[–] [email protected] 9 points 1 month ago

Yeah I started playing magic in 94ish? That was my thought as well.

[–] JackbyDev 1 points 1 month ago

It's always been pay to win and essentially had gambling mechanics, but they've seriously been dialing the fomo to 11 lately. So let's look at stuff that has nothing to do with the pay to win aspects.

Secret Lairs are a perfect example. These are very limited time "drops" of special versions of cards. On top of this, special premium sets used to be distributed through local game stores. Secret Lairs are not.

So while I agree Magic has never not been pay to win, it's very much missing the point to be dismissive about what's going on.