Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
Betrayal at House on the Hill
Great board game for 3+ people. Best with a full crew. You and your mates explore a mansion. As you explore a new room you place a tile and something can happen.
It's meant to have a lot of replayability as each time you play there's a booklet full of potential end games that you can trigger. Such as the mansion is burning down and you need to escape.
I love the idea of that game. But in practice, I hate it.
Exploring the house is fun. And then the haunt usually ends up with a lopsided win. I can't remember a time where the haunt didn't feel like a forgone conclusion once revealed. Basically, I've never felt like I had any way to impact the outcome outside of potentially just throwing it.
Edit: in my mind, it's less of a game and more of an experience or story generator.
Ayy, I was going to mention this one. Crazy fun game.
Have you played the Legacy version of the game? I have and I would recommend it.