Oh, I thought it was hair die that was dripping down his face.
Make sense it was ichor leaking from somewhere
towerful
You are wrong.
Intel didn't design them to do that. Design implies intent.
They fucked up, yes. Not providing replacement/refund for damaged chips is horrendous. It will probably end in a settled class action lawsuit where everyone affected get $5, which isn't a good outcome.
But they didn't design them to do this.
I keep trying to find Arch BTW, but the download page doesn't list it
Win+M minimises everything.
Win+(arrow key) moves windows around.
Win+S for screenshot.
Win+C (with PowerToys) opens a color pipette tool.
Win then type the name of the program or setting brings those results up (well, after windows has a network connection or realises it isn't gonna get one. Which is stupid)
Which applies to EU countries.
Not sure if apple is going to do separate builds for separate regions
That's a lot of words to not tell us what it does
If you want remote access to your home services behind a cgnat, the best way is with a VPS. This gives you a static public IP that your services connect to, and that you can connect to when out and about.
If you don't want the traffic decrypted on the VPS, then tunnel the VPN back to your homelab.
As the VPN already is encrypted, there is no point in re-encrypting it between the vps and homelab.
Rathole https://github.com/rapiz1/rathole is one of the easiest I have found for this.
Or you can do things with ssh tunnels.
For VPN, wireguard is very good
More about twitch tbh.
Twitch auto-configure tool for GPU settings (I think that's what it's saying).
Multiple bitrates can be encoded and ingested by twitch (only real benefit here is that it isn't being decoded, scaled and recoded on twitches servers. Slight quality boost, big savings for twitch tho).
And twitch swapping to HEVC codec. So lower bandwidth requirements, better picture quality, potential for utilising spare bandwidth for higher frame rates and resolutions.
And some bits at the end about AI processing for audio
Worth reading the article, but for the TL:drs and comment readers:
- A patent attorney has narrowed down the list of potential candidates that could be central to Nintendo's lawsuit against Palworld developer Pocketpair to 28 patents.
- Out of those, one particular intellectual property describing creature-capture mechanics was labeled as a "killer patent" that would be difficult not to infringe when making a game with monster-taming elements.
- The said property is part of a recently approved patent family consisting of three more patents, all of which were approved mere weeks before Nintendo and The Pokemon Company sued Pocketpair.
Programming Vs science
I just want 12 tonnes of strawberry flavoured whipped cream, dude.
That's why I need such a big bottle of N2O. I'm a culinary genius