I agree for existing products. But for new products before reviews are there. It’s very very hard to make your product stand out. Or to convince buyers to try it out.
the16bitgamer
As someone who had designed and attempted to sell things. On of my key takeaways has always been the lack of awareness or knowledge of my things exists.
Granted if I put a 50ft build board in the sky it wouldn’t change much. But if I did more than I did.. or am doing it would help.
I saw a metaphor in this thread comparing advertising to Smoking. But I think Sugar is a better comparison. Is it needed? No. But a little will go a long way, and some dishes wouldn’t exists without it. Add to much and it ruins the flavour of the dish and isn’t healthy for the consumer.
What is needed is balance and where everything has hyper sugar in it isn’t good for anyone. So I do we need a rethink, but eliminating it outright isn’t the solution.
Born in the mid 90s in Canada. You guys should’ve seen the state of book fairs in Canada. It was easier to pay via cheque than credit card.
I developed a Unity Plugin to utilize this. Was really good to see if another one of your own apps was installed
Cinnamon for 2 reasons
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KDE is missing a lot of features which still only works in Gnome. Like the taskbar Calendar app syncing events with services like Google Calendar
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cinnamon is extremely stable and doesn’t move your icons around when you connect to an external display with your laptop and the display has a different resolution.
Yes Flippy Drive (fixed the og post). Ahh gotta love Apple's auto correct
A cross platform option would be Power ISO. It has an option for the bin/cue format CD games are in and I’ve used it on Linux. It can also do ISO for DVD games
You loose out on automatic updates and not all packages are easy to build. I am not personally familiar with building Gimp. But I’ve tried to build other projects from GitHub only to get errors I couldn’t decipher.
It’s a skill which not many have.
With endless replay. Rollercoaster Tycoon 1&2. Shout out to Open RCT (sim city 3000 is a close second)
Console favourite- The Legend of Zelda Links Awakening
Sound track - Chrono Trigger
That long play (where you forget what you were doing if you put the game down) - Metroid Fusion/Prime
Pokemon - Emerald or Soul Silver depending on my mood.
Debian/Ubuntu/Mint packages are always older and only get updated once everything is stable.
If you are looking for more up to date packages I would recommend using FlatPaks or AppImages since they are usually maintained by the devs and kept up to date.
I made a video a while ago going over the DS line if you want to watch my opinion: https://youtu.be/LAzUY1L0yOE
If you want to go into the nitty gritty 3DBrew has a wiki for it: https://3dbrew.org/wiki/Hardware
However to directly answer your question. 3DS, 2DS and 3DS XL do have minor differences between the versions, at their core are the same machines with an ARM 9 Processor.
3DS was the original release, and while it's hardware hasn't aged well. The system sold well enough.
2DS was a budget friendly option, going as low as $99 USD with game bundles. The system only had a single display pretending to be a dual screen.
3DS XL was for those who wanted a bigger screen. Bigger didn't mean more pixels. Just physically larger.
The New Nintendo 3DS line N3DS, N3DSXL, and N2DSXL were the ones with hardware upgrades and are worth a pretty penny. If you were looking to emulate more than what Nintendo offered this is the one to get.
However if you want more details I'd watch some videos going over them. It's hard to understand their differences without seeing it.
Nope, dasie chaining multiple link cables. Apparently 4 player adapters only work with 4