this post was submitted on 17 May 2025
82 points (100.0% liked)

Gaming

31373 readers
35 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
 

It feels to me like the closer we get to the Nintendo Switch 2's June launch and the, apparently, $80 games associated with it, the more people are fighting with themselves over what is and isn't worth it. But at least Sony veteran and previous head of PlayStation Indies Shuhei Yoshida is free from inner turmoil – he thinks relatively expensive, high quality video games are unequivocally necessary.

"I don't believe that every game has to be priced the same," Yoshida continues. "Each game has different value it provides, or the size of budget. I totally believe it's up to the publisher – or developers self-publishing – decision to price their product to the value that they believe they are bringing in.

Yoshida continues to say that, "In terms of actual price of $70 or $80, for really great games, I think it will still be a steal in terms of the amount of entertainment that the top games, top quality games bring to people compared to other form of entertainment."

"As long as people choose carefully how they spend their money," he continues, "I don't think they should be complaining."

top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 77 points 2 weeks ago (1 children)

yup, "a steal" is a good word for that, but not in the direction they mean

[–] [email protected] 18 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

They're referring to hours of entertainment. People pay $20 to see a 2 hour film. Games give us 50+ hours at times.

That's not to say games should cost the same as movies in terms of "entertainment hours".

[–] [email protected] 26 points 2 weeks ago

Quantifying the value of your media in "hours spent consuming it" is an intrinsically poor way to do things

[–] [email protected] 4 points 2 weeks ago

You guys are paying $20 to see a single film at the cinema!?

[–] [email protected] 57 points 2 weeks ago (1 children)

I do choose carefully, I buy half a dozen indie games on sale instead, and I have nothing to complain about.

[–] [email protected] 10 points 2 weeks ago

This is the way.

[–] [email protected] 30 points 2 weeks ago

Translation: The executives who don't do anything deserve to get lots of money and you should be happy to pay them for it.

Fuck you.

[–] [email protected] 30 points 2 weeks ago (1 children)

Oh I will be choosing very carefully.

[–] [email protected] 5 points 2 weeks ago (1 children)

I'll be going back and playing all the super Nintendo games I missed out on as a kid I think

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

You'd be better off getting an Anbernic for that.

[–] [email protected] 28 points 2 weeks ago

He's not wrong, Baldur's Gate 3 is a steal for the price it is. "Really great games" do exist and they're worth their price tag, the problem is the number of AAA games of that caliber are like 1 in 30. We're lucky to get one in any given year. Meanwhile, there are consistently high quality indie games coming out for less than $40.

[–] [email protected] 20 points 2 weeks ago* (last edited 2 weeks ago)

We know they were an exec of one of the shittest companies around by the way they talk.

[–] [email protected] 19 points 2 weeks ago (3 children)

80$ is a steal, yeah right…

(Screenshot from isthereanydeal just for simplicity, avoid grey market when possible)

[–] [email protected] 6 points 2 weeks ago (8 children)

There is an argument to be made that Expedition 33 was essentially created by a studio with 30 people (though once you add everyone that worked on it the credits do balloon to over 400) with a rather small budget, and meanwhile companies like Rockstar, Sony and Activision have thousands working for years and spending hundreds of millions creating games like GTA 6, CoD and Concord, so naturally they should be a lot more expensive to buy too.

They just shouldn't be surprised if people don't buy all the $500 Waguy steak on offer and are perfectly happy with way cheaper options.

[–] [email protected] 13 points 2 weeks ago (1 children)

There’s also the argument whether games really need that high of a budget. It feels like there’s little correlation between the budget of a game, and its success (or quality).

Sony could’ve invested in five or ten more Helldivers 2 scaled games, instead of wasting it all on the Concord flop.

[–] [email protected] 3 points 2 weeks ago

I would be so excited if more games were made in an n64 or ps1 style. Maybe I'm just huffing nostalgia, but I still enjoy some of those classics. Games don't have to have amazing graphics or be massive to be fun.

[–] [email protected] 3 points 2 weeks ago (2 children)

Nobody rightfully complains when Lamborghini sells their luxury car for hundreds of thousands. Gamers have been conditioned for far too long that indie games cost less than 60 and everything else costs 60. This was the fault of the industry to be sure, but it’s clear the barrier is being broken by necessity and expensive-to-make games are going to climb the price ladder and prices for games overall will stratify like many other markets.

Interestingly, that’s all Shuhei is saying here. Pay for the games you think are worth it. Games still provide a significant amount of value for their cost, even at higher price points. This is obviously true as we’ve had a decade of base game $60 and ultimate edition $90-100 with people purchasing ultimate editions and such.

load more comments (2 replies)
load more comments (6 replies)
[–] [email protected] 4 points 2 weeks ago

Stealing from the consumer

load more comments (1 replies)
[–] [email protected] 19 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

but like... if your entire customer base is saying you're wrong, aren't you then wrong by definition? the buyers set the prices, in a way.

[–] [email protected] 29 points 2 weeks ago (1 children)

If the customers still buy it in the end, the publisher was right. We will see over time. Maybe there will be a drop in sales but then GTA6 comes along and no one can resist, opening the path for other games.

[–] [email protected] 7 points 2 weeks ago

Someone on lemmy recently put this into perspective for me. Even like 1% of the population of the USA is 3 million people. If you increase the cost of a product and don't care about long-term sales, the immediate gain in profit can outweigh the loss of total customers down the line.

I still think cutting off customers and burning good will isn't a good business model, but I'm not stupid wealthy, so what do I know.

[–] [email protected] 16 points 2 weeks ago (4 children)

If you look at inflation adjusted pricing, it really is a deal. IIRC we should be at like 90 or 100+ dollar games at this point.

[–] [email protected] 36 points 2 weeks ago (1 children)

As usual, the problem isn’t so much that the cost of everything is rising; It’s that wages aren’t keeping pace.

[–] [email protected] 3 points 2 weeks ago (3 children)

Sure, but that doesn't mean the game developers don't need to be paid. It's still a bargain for the work that's being done.

[–] [email protected] 16 points 2 weeks ago

this would make sense if the game developers were being paid properly to begin with, rather than the leeches that are the c-suite taking more than they should

[–] [email protected] 16 points 2 weeks ago

point to the wage increases for those developers

[–] [email protected] 3 points 2 weeks ago

Developers have been underpaid for years. These increases are not going to them.

[–] [email protected] 7 points 2 weeks ago (1 children)

That's not inflation works. Inflation shouldn't apply to everything at the same rate.

My first computer costed the equivalent to 1000 euros. Do you think the average desktop should cost 3000?

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

That is how inflation works... when costs go up prices go up.

Yeah, your computer probably should cost a lot more in "today dollars" but because performance of components gets more efficient over time, you can likely get a better computer for less money.

It's the same reason you have a computer more powerful than multiple thousands of dollar super computers. The technology has improved enough you don't have to pay as much.

Do you think prices should just be locked in place for eternity at $60?

[–] [email protected] 9 points 2 weeks ago

You can't just scale game prices linearly with inflation, sure costs of development have increased, not just because of inflation but also because games are much more complex now. But the gaming market has grown a lot and games are infinitely reproducible so that hugely increases profits.

I don't know how much we should pay for games, but just comparing it to inflation is useless

[–] [email protected] 6 points 2 weeks ago* (last edited 1 week ago)

Games were $60 for so long everyone thinks it should be like that forever

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago)

We are already are, look at season passes, dlc etc, 90+ is the de facto price of a lot of AAA games. They'll claim going even higher is to support developers or whatever when laying people off en masse and posting even larger quarterly results, it's pure avarice.

They also tend to sell more copies vs decades ago, which is partly why the $70cad game was so normal for so long IMO.

[–] [email protected] 14 points 2 weeks ago

$80? How much is that, like 4 bananas?

[–] [email protected] 12 points 2 weeks ago

I'm carefully spending my money by buying less games, mostly DRM-free indie games.

[–] [email protected] 11 points 2 weeks ago (3 children)

This is like when the music industry said CD's should cost 40 to 50 dollars instead of 12 dollars. There was only one good song on most CD's. Look where CD's are now. I don't see how they can justify 80 dollars a game when they don't even make a physical copy anymore. It's now just an SD card with a key on it. They're still downloading the game itself from the internet.

load more comments (3 replies)
[–] [email protected] 11 points 2 weeks ago (1 children)

Nintendo... not even pirated. Stop supporting their bullshit.

[–] [email protected] 8 points 2 weeks ago (2 children)

But every time I pirate one of their games they lose $80. So they say.

[–] [email protected] 7 points 2 weeks ago

Playing Nintendo games, even when pirated, maintains their popularity.

[–] the16bitgamer 3 points 2 weeks ago

According to Nintendo my legitimate backed up software is causing them to loose money. At this point even if the legal way is wrong, then why not go full sail.

[–] [email protected] 10 points 2 weeks ago

Not wrong. You and other AAA studios are not making games worth that price tag though.

[–] [email protected] 10 points 2 weeks ago

"as long as people spend less money on games overall things will be fine!" Easy to say when you're retired from the industry. I don't think anyone in the industry would appreciate the implications of that...

[–] [email protected] 6 points 2 weeks ago

Does this mean less expectations for sales numbers too?

[–] [email protected] 6 points 2 weeks ago

Why sell multiple games and make more money collectively when you can just sell one and alienate your loyal customers? Art of the deal.

[–] [email protected] 5 points 2 weeks ago* (last edited 1 week ago) (1 children)

Considering the at least 200+ hours I invested in give or take ten* games throughout my childhood / adolescence / young adult past, then even €100 would've been a steal.

I've always thought games were expensive until studying game development in college. From programming to 3D modeling, and boy can I confirm that it takes a lot of work to do well. The developers and artists that do it well, and ethically, deserve to be fairly compensated as such, provided no one becomes disproportionately rich.

*Age of Empires 2, MU Online, Unreal Tournament 1999/2004, Tony Hawk Pro Skater 1/2/3, Battlefield 1942, Wolfenstein: Enemy Territory, R.O.S.E. Online, Counter-Strike 1.6, Counter-Strike: Source, Battlefield 2, Insurgency.

[–] [email protected] 2 points 1 week ago

The developers and artists absolutely need to be fairly compensated for the highly skilled work they’re doing. The question is, does a good game require 1500-2500 of them? That’s where you need to sell 9 million copies of an $80 game to break even. Particularly in an era where online sales mean you no longer need a distribution partner who will produce hundreds of thousands of discs at a time, and who has existing partnerships with big box retailers, so much of that publishing budget, relationships and supply chain are no longer needed. Even with the standard 30% cut that digital storefronts take, a team of 30 people can spend five years developing a game for $15-20 million, including marketing and localization, sell 500K copies at $50 and break even. This type of scaling back is what’s needed to keep the industry profitable and sustainable. I’m not saying there’s no place for huge budget games, but they don’t need to be the norm that bankrupts developers from one bad release.

load more comments
view more: next ›