I don't think Turing-completeness implies omniperiodicity. I'm imagining a cellular automaton which follows Game of Life rules on even-numbered generations and does nothing on odd-numbered generations, which is trivially Turing-complete because it's just Conway's Game of Life if you ignore every other generation, but also trivially has no odd-period oscillators.
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Going by the example in the Github, it looks like a right-to-left Lisp with Arabic keywords. Does that fully describe the language or is there more to it than that?
I'd be interested in hearing about the parts that are more influenced by Arabic than Scheme. Are there any beyond the keyword language and writing direction? Like a new keyword that does something useful but has no equivalent in Scheme because the concept isn't easily expressed by an English keyword?
As someone who knows very little about Scheme or Arabic, what are some aspects of this language that might be novel or interesting to someone with a background in mainstream languages?
Hey, I like checked exceptions too! I honestly think it's one of Javas's best features but it's hindered by the fact that try-catch is so verbose, libraries aren't always sensible about what exceptions they throw, and methods aren't exception-polymorphic for stuff like the Stream API. Which is to say, checked exceptions are a pain but that's the fault of the rest of the language around them and not the checked exceptions per se.
That texture healing looks super nice. Is that something fonts can just do or does it require special editor support?
I might buy more from Epic if their launcher weren't So. Freaking. Slow. Even claiming the free game is such a chore that I can't be bothered to do it. It takes several minutes to load, responds sluggishly, and lags everything else on my computer the whole time it's running. The only game I play from them anymore is Celeste because I can start it without ever going through the launcher.
I've never gotten past MV lol, looks like no sleep for me
Seconding this request, this is the number one thing that has me keep going back to other apps.
If you don't need to reuse the collection or access its items out of order, you can also use Iterable
which accepts even more inputs like generators.
I love the way Etho parkours through that hole in the crypt lava room, and over the fence and off the ledge in level 2 instead of sticking to the obvious path. Not sure if Tango intended for those to be doable but the extra pathing options seem to help a lot.
Out of curiosity, what is that spoilered book?
Hermitcraft? Seems hard seeing as the subreddit is about as official as it can get short of being literally, officially run by the Hermits. I can't imagine a Lemmy community would see any significant amount of participation except for some number of people double-posting in both. I'd be happy to be wrong though.