popcar2

joined 1 year ago
MODERATOR OF
[–] popcar2 3 points 1 year ago

Yeah there is post-processing and shaders as you'd expect. I forgot to mention that I use GDScript, it fits in with the engine way more intuitively, not to mention C# support is lacking in a few things.

[–] popcar2 4 points 1 year ago (3 children)

Pretty smooth, actually. The workflow isn't too different from Unity and I got used to things quickly by reading the docs. After getting the basics down it's mostly a matter of finding the things I'm looking for (for example Tags in Unity are called Groups in Godot). I was impressed by how smoothly everything ran and how tiny the engine itself and its files are. Unity feels like a bloated nightmare in comparison.

There are a few pain points in Godot though that people need to be aware of before getting into it though. Godot 4 has big issues with its web exports making them not very viable, and there still isn't an official way to port your games to consoles. Some of the features in Godot 4 are also somewhat experimental and aren't nearly as "battle tested" as Unity, so if you're super serious about game dev it may not be the best engine for production.

[–] popcar2 7 points 1 year ago (6 children)

Don't use frameworks, jump straight into a game engine.

I've wasted a loooooot of time wrapping my head around creating games with frameworks and while I did get some experience there it was ultimately a pretty frustrating experience. I tried all the popular ones like MonoGame, Love2D, HaxeFlixel and while Haxe was pretty fun to use it ultimately felt like I spent ages reinventing the wheel and never really had time to... Well... Make the game. It didn't help that I wasn't very good at programming at the time.

At some point I threw my hands up and just went to Unity and now Godot and it was suuuuuuch a good decision. Now I can quickly prototype and have a much better workflow without all the spaghetti. It's more convenient, and chances are the end result will be way better and more optimized than whatever I was hacking up in frameworks at all. I'm sure a lot of people disagree, though.

[–] popcar2 14 points 1 year ago

Cybereality (the one that caused the drama and closed the forums) transferred it to a new owner, the forums are now back up and it's business as usual. The reason Q&A is down has nothing to do with the drama, it's just that they're transferring it to a new hosting service because the old one went down a lot.

[–] popcar2 3 points 1 year ago

From the title I expected a joke project, but looking into it it's actually pretty well made. The way you can quickly grab and make tables/graphs actually sounds useful for database engineers who can't be arsed to make an entire website. Pretty impressive.

[–] popcar2 3 points 1 year ago

On the topic of icons I also heavily recommend game-icons.net!

[–] popcar2 13 points 1 year ago (4 children)

I wonder if something is ever going to overtake git as the mainstream source control. I honestly agree with everything, git is so verbose and makes it easy to break something. The commands also have bizarre names that makes doing something specific annoying. The git docs are also a giant wall of text, just yesterday someone posted this.. I really want to try something else but it feels like there's no point because nobody would support or understand it.

Until then I guess I'll keep doing git status, git add *, git commit -m "some stuff", git push until something breaks.

[–] popcar2 1 points 1 year ago

Thanks for such an in-depth writeup! It's eye-opening thinking about all the different techniques available. My game will have a hard level cap so I don't really need to overcomplicate things with infinite relative scaling or anything. I'd personally rather games end than drag on forever.

unless you give up all sanity and touch floats (please don’t)

Thankfully everything is an integer, I had a feeling floats would be a disaster.

[–] popcar2 4 points 1 year ago (1 children)

They aren't sadly, it's not clear when they'll be fixed.

[–] popcar2 1 points 1 year ago

Got it, thanks

[–] popcar2 2 points 1 year ago* (last edited 1 year ago)

I think I remember this. Edit: Servers are chugging, sorry for the duplicates. It kept hanging when I hit submit.

my answerFORTRAN?

view more: ‹ prev next ›