naonintendois

joined 2 years ago
[–] naonintendois 6 points 2 weeks ago (1 children)

Best ones I know of are maker's muse and teaching tech

[–] naonintendois 8 points 2 weeks ago

There is still a lot of racism in America. I would not be surprised if I saw that from an American politician.

[–] naonintendois 2 points 3 weeks ago

Not me, but a friend of mine pronounces rhinoceros as if it rhymes with dinosaur-us.

[–] naonintendois 5 points 3 weeks ago

Less than 3 weeks while people are on vacation... I'm sure this will go smoothly

[–] naonintendois 4 points 4 weeks ago (2 children)
[–] naonintendois 12 points 1 month ago (4 children)

Gaming is catching up. Valve has done a tremendous job getting games supported with Proton on SteamOS

[–] naonintendois 71 points 1 month ago (16 children)

The author has no clue how spending works in cloud environments nor why it's so complicated to calculate. This is a pretty uniformed article.

[–] naonintendois 13 points 1 month ago

70k is likely way underpaid for dealing with COBOL. I've heard of people making 200k for being on-call

[–] naonintendois 11 points 1 month ago (1 children)

I-4 was much easier to drive for me than I-95 in Miami. I have never seen worse drivers.

[–] naonintendois 4 points 1 month ago (2 children)

You can have a memory leak when items are still in scope in some loop or when you have a reference count cycle. The latter happens with the Rc/Arc types in rust.

An example for the former can be a web server that keeps track of every request it's ever received in memory. You will eventually run out of memory. But you did not violate any memory rules (dangling pointer, etc.). Memory leaks can be caused by design issues.

[–] naonintendois 8 points 1 month ago (2 children)

You don't need unsafe. Just keep pushing to a vec and never remove anything. Memory leaks are more than lost memory allocations. You can even have them with rc/arc cycles

[–] naonintendois 39 points 1 month ago (10 children)

Rust doesn't prevent memory leaks. You can do that in every language

 

I'm looking for something that goes through building a jetpack compose app with storage.

I find linking the UI state with data updates really confusing. I can get it to show up, but updates are inconsistent/jumpy.

I've been working on a project where the source of truth for the data is actually coming over a Bluetooth connection, and my code feels like a mess. I want to see what good code looks like from scratch so I see what parts of my code are salvageable.

 

Cross posting since I thought some people in this community (anyone soldering their own boards) might also appreciate this trick.

 

Cross posting since I thought people in this community might also appreciate this trick.

 

I just came across this and thought I'd share. I've struggled to get headers and IC's off boards after soldering them on backwards/upside down. This video shows a cool trick with a piece of copper wire that makes them very easy and quick to get off without expensive tooling. I was thoroughly impressed. Hope someone else finds this useful too.

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