hblaub

joined 1 year ago
[–] hblaub 2 points 1 year ago

In most cases, an IPC mechanism should be better. You open up named pipes (which can be anything, so why not JSONL) for two way communication, and use that. Or shared memory of some other kind. Only one of the processes would actually write the file to disk once in a while, to avoid on-disk corruption and allow the saving program to do checks and corrections.

But if really needed, here are some thoughts: Theoretically, you could write JSONL (JSON Lines), because that's simple and human-readable in cases of debugging. If process A wants to write a new line, a new event, for example, it has to check for "'\r\n" at the end, and write-append it in one go. Process B gets the filesystem event that the file changed and reads it. It would be better of course, to create a simple 0-bytes ".lock" file while the writing is going on and removed it afterwards. To avoid corruption, you could also create checksums and whatever. Depending on your use case, that can work. I mean, I open one file sometimes in two editors and you can loose of course modifications that you did while it reloads the file from the other editor.

[–] hblaub 7 points 1 year ago (1 children)

Please don't eat my RAM. I need it for mining MemoryCoin (tm).

[–] hblaub 54 points 1 year ago (2 children)

TypeScript of course. The compiler often times catches mistakes in variable names, API methods, whatever. So it saves time by not having to run the whole application all the time. Also the input help is much better, when the editor knows sth is a string or a number, for example.

89
Arcade game in browser (programming.dev)
 

Back in the 90s, it was a game as Java applet. But then somebody removed all those nice plugins. I ported it a while back to C#, made it into desktop (Gtk, WinForms etc), but now finally, it returns - with WebAssembly - back into the browser, where this originally "remastered from DOS" game began 😀

[–] hblaub 0 points 1 year ago (1 children)

There are two many programming languages and frameworks. There is a lot of doubling. Why the heck is there Dart/Flutter? Just use Javascript/TypeScript. Why Swift, when you have D, Go, Rust, Python with type annotations, etc.? In my opinion, just too much waste. Of course, in a niche, like OS development or embedded, there can be actually a need for hyper optimized special solutions. But the "mainstream" rest?