fox

joined 1 year ago
[–] [email protected] 1 points 4 weeks ago

Biter eggs also make use of the spoiling mechanic as they spoil into live biters

I can imagine all the fun this will bring already.

[–] [email protected] 15 points 2 months ago

bummer, but let them cook.

[–] [email protected] 6 points 3 months ago

I'm impressed with all the effort that went into making those arcs !

[–] [email protected] 7 points 4 months ago

thats crazy ! I haven't seen his channel since HL, I always thought he was doing a voice, but I guess not.

[–] [email protected] 2 points 4 months ago (1 children)

The guest characters caught me completely by surprise, it will be interesting to see how they are implemented into sf6.

[–] [email protected] 10 points 4 months ago (1 children)

huh, this means that you shouldn't produce more than you consume because the items will just spoil on a backed-up belt, its an interesting new challenge.

[–] [email protected] 6 points 5 months ago

I'm really excited to see what the natives look like, I'm hoping they are different enough to warrant different defense strategies.

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submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
[–] [email protected] 3 points 9 months ago

really cool to read that section about flipping the SE assembler, it would be really easy to just say that complex cases wouldn't be supported and call it a day, but they went the extra mile and I'm glad that they did.

[–] [email protected] 5 points 10 months ago

yes !! refuel stops !! I've always wanted something like this is the base game.

[–] [email protected] 4 points 11 months ago

this is very cool, but now I want snake arm inserters in my base.

[–] [email protected] 9 points 1 year ago

woah, did not expect this, this is a new level of spaghetti waiting to be cooked.

[–] [email protected] 23 points 1 year ago

We have increased the big electric pole range to 32 to go along with this.

this is a buff.

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