this post was submitted on 04 Oct 2024
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Factorio

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[–] [email protected] 1 points 4 weeks ago (1 children)

Probably the most satisfying animations of the game. I could watch it for hours

[–] [email protected] 1 points 4 weeks ago (1 children)

That nest lab was awesome. Kind of wish they kept it I couldn't tell if was intentionally pale, or they hadn't finished all the art on it, but it looked really good pale

[–] [email protected] 1 points 4 weeks ago

Well it looks synthetic. It's not meant to be an exact copy, but a bootleg version of a spawner. If you compare it to a normal spawner, everything is more industrial, less organic.

But the best lab is still there under the cover of the laboratory

[–] [email protected] 1 points 4 weeks ago

Biter eggs also make use of the spoiling mechanic as they spoil into live biters

I can imagine all the fun this will bring already.

[–] [email protected] 0 points 4 weeks ago

Intriguing!

[–] [email protected] 0 points 4 weeks ago (2 children)

Nice use of the biter nests.

But one thing they failed to mention, is how it affects people who turn biters off

[–] [email protected] 0 points 4 weeks ago

They won't anymore!
I think it will be interesting to "grow" more nests using pollution and then try to tame large clusters, trying to install the milking drones, killing biters but sparing the nests. Sounds nervous, just as it has to be!

[–] [email protected] 0 points 4 weeks ago (1 children)

It's a productivity boost, not a critical product, so turning biters off doesn't lock you out of anything critical. And now you have more reason to leave them on.

[–] [email protected] 0 points 4 weeks ago (1 children)

I always play with biters, so it doesn't affect me.

But I still think people not playing with biters should get to experience the full game.

I guess a mod will fix it, if the devs dont

[–] [email protected] 0 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

The thing change a little bit, and you can't disable everything from biters anymore, but we have no enemies mode, where biter nests still exist, but no biters are spawn. (This is still on top of the peaceful mode, where enemies are spawned, but don't attack antil provoked).

https://www.reddit.com/r/factorio/comments/1fvwegy/friday_facts_431_gleba_captivity/lqa84rp/

[–] [email protected] 0 points 4 weeks ago

Ah nice, wish they would have included that in the FFF