Psyhackological

joined 9 months ago
[–] Psyhackological 5 points 1 month ago

Never forget, every Unity demo we've seen has a ton of custom tools. For example, in "The Book of the Dead" they had all these custom tools, even some obscure AO tech for trees that didn’t work when I downloaded it. I remember complaining about it on their forums. Unlike Unreal, Unity’s never really “what you see is what you get”. Don’t get me wrong, I liked the short film, but Unity has always been like that, kind of "faking" the real capabilities of the engine. From an investor’s point of view, though, I guess it's good marketing.

Someone (@kratos_1335) in YouTube's comments.

[–] Psyhackological 2 points 1 month ago* (last edited 1 month ago)

After all of your answer you sounds like you are trapped in Unity's box.

[–] Psyhackological 2 points 2 months ago

Fitting as my city (Wrocław) awaits to be flooded. 😆

[–] Psyhackological 1 points 2 months ago

Exactly I even read Gentoo's wiki too Or even Bazzite but mostly for Bazzite related stuff.

[–] Psyhackological 5 points 2 months ago (2 children)

Arch wiki when I don't know what some stuff is and how can I configure in a btw way.

For example type Grub Arch Wiki or Btrfs.

[–] Psyhackological 1 points 5 months ago

Every so often it's a tight squeeze through enemies, even though the build is fine.

[–] Psyhackological 2 points 5 months ago (1 children)

Yeah, totally normal description of the game. 🤪

Try ANIMAL WELL if you want so many secrets. It's not made in Godot, but it's made with a custom game engine for this purpose.

[–] Psyhackological 2 points 5 months ago (1 children)

Good music is an understatement for me.

Sorry! I just haven't played it yet.

Its studio quality and I can hear the care taken to make it (I have an audio engineer certificate). It took over my playlists for at least a month. And the way the vocals fade in and out during fusions or entering a building is perfect. The music never stops abruptly or sounds like shit. They had some real talent on all of the music side of things.

I have Beyerdynamic DT 1990 PRO with Chord mojo 2, so I can get advantage of it! Thanks for describing this. I'm even more interested in it.

[–] Psyhackological 3 points 5 months ago

Game Of Decade Over There

GODOT

maybe? 😆

[–] Psyhackological 1 points 5 months ago
[–] Psyhackological 1 points 5 months ago

Oh, I thought it is.

[–] Psyhackological 1 points 5 months ago

Thanks! It will be probably useful.

 

For me, it's just ECS nature and Schedule that optimizes everything for you.

It's near native C / Assembly with safe garbage collection, so everything complex like some simulations should be more doable. I play Tunnet with no stuttering on my Linux machine in 4K and 144Hz!

 

I'm curious because GDScript sounds like a very high and good abstraction for the engine.

Dynamic nature

Pros & cons of dynamic typing

GDScript is a Dynamically Typed language. As such, its main advantages are that:

  • The language is easy to get started with.
  • Most code can be written and changed quickly and without hassle.
  • Less code written means less errors & mistakes to fix.
  • The code is easy to read (little clutter).
  • No compilation is required to test.
  • Runtime is tiny.
  • It has duck-typing and polymorphism by nature.

While the main disadvantages are:

  • Less performance than statically typed languages.
  • More difficult to refactor (symbols can't be traced).
  • Some errors that would typically be detected at compile time in statically typed languages only appear while running the code (because expression parsing is more > strict).
  • Less flexibility for code-completion (some variable types are only known at run-time).

Additionally, the interesting thing for me, it resembles Python

It uses an indentation-based syntax similar to languages like Python. GDScript is entirely independent from Python and is not based on it.

and because I come from Rust, this is mind-boggling for me:

Memory management

Godot implements reference counting to free certain instances that are no longer used, instead of a garbage collector, or requiring purely manual management. Any instance of the RefCounted class (or any class that inherits it, such as Resource) will be freed automatically when no longer in use. For an instance of any class that is not a RefCounted (such as Node or the base Object type), it will remain in memory until it is deleted with free() (or queue_free() for Nodes).

134
submitted 5 months ago by Psyhackological to c/godot
 

The mine is Dome Keeper. I linked what's coming soon to this fun game!

 

Mine is Tunnet. Maybe someone found some gem? Itch.io games also counts, just needs to be made in Bevy!

 

Awesome Android Apps

AAA

Hi all,

for 2 years, sporadically, I've been adding awesome FOSS apps with the following:

Rules

  • Open Sourced
  • Free of charge (on F-Droid and source code repository releases)
  • Free as in Freedom
  • Ad-free
  • Installed and tested by me or by contributor
  • Privacy-friendly aware
  • Easy to use
  • Still in development or polished experience
  • Does not lack features compared to proprietary app
  • Does not need an account (the only exceptions are self-hosted) apps)
  • Has dark theme

...tested by my and then later by contributors. I think many of you will appreciate this simple README.md repo, and I would love some help with it.

🏔️ Codeberg version

I hope you will find it useful! 🤩

 

Awesome Android Apps

AAA

Hi all,

for 2 years, sporadically, I've been adding awesome FOSS apps with the following:

Rules

  • Open Sourced
  • Free of charge (on F-Droid and source code repository releases)
  • Free as in Freedom
  • Ad-free
  • Installed and tested by me or by contributor
  • Privacy-friendly aware
  • Easy to use
  • Still in development or polished experience
  • Does not lack features compared to proprietary app
  • Does not need an account (the only exceptions are self-hosted) apps)
  • Has dark theme

...tested by my and then later by contributors. I think many of you will appreciate this simple README.md repo, and I would love some help with it.

🏔️ Codeberg version

I hope you will find it useful! 🤩

 

Awesome Android Apps

AAA

Hi all,

for 2 years, sporadically, I've been adding awesome FOSS apps with the following:

Rules

  • Open Sourced
  • Free of charge (on F-Droid and source code repository releases)
  • Free as in Freedom
  • Ad-free
  • Installed and tested by me or by contributor
  • Privacy-friendly aware
  • Easy to use
  • Still in development or polished experience
  • Does not lack features compared to proprietary app
  • Does not need an account (the only exceptions are self-hosted) apps)
  • Has dark theme

...tested by my and then later by contributors. I think many of you will appreciate this simple README.md repo, and I would love some help with it.

🏔️ Codeberg version

I hope you will find it useful! 🤩

view more: next ›