Lojcs

joined 1 year ago
[–] [email protected] 2 points 8 hours ago

So many doors

[–] [email protected] 2 points 9 hours ago (8 children)

I see, I thought routers knew not to do dhcp on the Wan port

[–] [email protected] 1 points 9 hours ago

Is there a limit to the number of devices allowed to connect that this rule is trying to enforce?

Either way, if the vr headset doesn't need internet connection you could connect your computer to the internet wirelessly and to your own router via cable for vr.

[–] [email protected] 1 points 10 hours ago

I just saw you specified if it’s configured for pass through.

I didn't, that's just bad grammar. Edited the comment

[–] [email protected] 1 points 10 hours ago* (last edited 10 hours ago) (10 children)

I don't know much about networking but that page seems to be about someone else setting up a dhcp server without the knowledge of the administrators or the users. In op's case the concerns about mitm attacks don't apply and the other concerns sound like problems that could arise in cases of misconfiguration or if the users aren't aware they're connected to a different network. I also couldn't see anything about it affecting the main network's performance

[–] [email protected] 7 points 10 hours ago* (last edited 10 hours ago) (21 children)

Why does the dhcp on the router affect the main network? I'd think if it has its own network the main network would only need to deal with the router, as opposed to all the devices connected to the router if it was passthrough?

[–] [email protected] 1 points 12 hours ago (1 children)

I wasn't defending the photo? Of course water is a bad thing

[–] [email protected] -1 points 12 hours ago (1 children)

I was wrong about the hole, but I'd like to point out that full size camera lenses don't need to be as thin as possible to keep the camera bump in check.

[–] [email protected] 1 points 12 hours ago* (last edited 11 hours ago)

Now that I think about it it is a third microphone. When they came out there were many posts of S20Us' and note20Us' camera glasses spontaneously shattering and the consensus from what I read was sudden pressure change. The same thing happened to my previous phone while in my locker (galaxy c9 pro with a single small camera and no hole), so it sounded plausible. And it's also believable that water doesn't go in from surface tension alone since the hole is really small

Regardless I forgot that that it was supposed to be a microphone while posting my comments so nevermind

Edit: also phones do normalise air pressure, just get a barometer app and squeeze the phone

[–] [email protected] -1 points 22 hours ago (3 children)

Wdym? Water has surface tension and dust is solid, air doesn't have such limitations. My own phone (note 20 ultra) has an opening under the camera bump to allow air in to relive pressure despite having an ip68 rating.

[–] [email protected] 7 points 22 hours ago (11 children)

That's water and dust resistance, not air

 

I'm trying to play dark souls 2 with the graphics overhaul mod in hdr. I'm passing 1440p to gamescope with the -W, -H, -w, -h options and limiting framerate to 60 with -r and -o.

The game just refuses to display at anything other than 720p. I can change the in-game resolution setting to 1440p but the resolution just doesn't change. I tried setting a lower resolution (480p iirc) as well, but it still looked the same. Also tried enabling fullscreen but that setting doesn't save nor does it do anything.

I'm inferring that it's 720p because the in-game cursor moves half the distance of the actual cursor with gamescope set to 1440p, but they're in sync if I set it to 720p. To the eye it just looks blurry. The mod menu opens at the size it opens without gamescope but is also similarly blurred. Couldn't interact with it to confirm the resolution due to the aforementioned mouse issue

Outside of gamescope fullscreen works fine and the resolution setting works too iirc (but they reset after reopening the game). Kde plasma. Tried disabling secondary screen, setting scaling to 100 and limiting desktop fps to 60, didn't help

Could this be some kind of steam deck detection? Any ideas?

 

I kill 2-4. Fuckers get in whenever I open the windows at night

50
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

I keep seeing this video and every time I'm uncertain. I'm pretty sure that's not how normal strawberry plants look, and the fact that all of the berries are ripe at the same time is suspicious. On the other hand they look naturally connected to the plant and not stabbed into branches..

 

I have been trying to find any information about the myterious "Story Numbers" for hours and finally found this article

39
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

I'm guessing this is a rolling shutter effect since the lines were always horizontal wrt the screen but can't really explain it. Shutter speed is 1/1500s. The lines appear on other shutter speeds too but fade away as you approach 1s. They seemed most noticeable at factors of 1/50s or 1/750s. Here's a screen video: https://quickshare.samsungcloud.com/xc6hikOCglkz

 

I've been playing dark souls lately and wanted to see what pegi wrote about it. It's mildly amusing

 

Without other usb devices the keyboard works immediately. With them it takes 5 ish seconds for it to start responding. This is regardless of which device is discovered first (which I can manipulate), it seems to just wait for all of them. Is there a way to make it not do that?

Edit: This is specifically about linux boot. It otherwise works fine in bios / bootloader

241
196 (lemm.ee)
 
 

I hope more follows

 

I have an urge to buy some of them on steam before they get delisted but don't want to give any money to wb in the process. The way that apparently devs could just leave or sell/give away the game on other platforms made me think maybe wb doesn't get a cut of every sale. Does anyone know that for certain?

74
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Since KDE plasma 6 with hdr support came out recently, I decided to check how some of the hdr tagged movies I'd watched previously look with that. I was surprised to see that they are rather dark, even in scenes under direct sunlight. I 'tested' the brightness by opening the movie in hdr and sdr at the same time and manually changing the sdr brightness to compare.

Most scenes, including those outside and in sunlight seem equivalent to 200 nits in sdr. Only highlights (like sky if the sky isn't a large part of the shot, or glimpses of outside in indoor scenes) seem to reach 700-800 nits. I thought there was some kind of a baked in abl in the files, but then I found a scene (starkiller base firing in swtfa) that got ~~more bright than the sdr brightness slider goes~~ (while covering half the screen too), so that's not it (Edit: I think this is an hdr to sdr mapping caused error. In some frames the laser becomes gray thus much darker in sdr versus hdr. In other frames 800-1000 nits seem right. Still the brightest scene I could find.). There seems to be a conscious decision to keep most scenes the same brightness

Are movies supposed to be like that? I'd think the cameras would capture the brightness accurately and that would be what you see with minimal modifications to it. What's the point of hdr if there isn't a brightness difference between a sunny scene and a cloudy scene? I mean, the highlights have a lot more detail instead of crush and that's good.. I'm pretty sure those that I've seen in the theather were not this dark in most scenes tho.

I've tried a few web-dls and blurays. They all seem to have this issue.

Increasing contrast from the player seems to work and I guess I'll just find a good default for that and forget about it eventually, unless you have a suggestion. Expected more from the fabled hdr tho

Sorry if this doesn't fit here

Edit: Bit the bullet and booted windows to analyse the files. They are indeed dim for my taste (due to having low max brightness and/or baked in abl), with high brightnesses only being used in highlights and the rest are 400-200 nits. Took some screenshots (they're badly blooming since they're sdr screenshots of hdr). The cursor is positioned on the sky in most and in a bright area in the rest:


I took another right before this shot while they're still in the ship but forgot to save it. The tiny bit of visible sky was 600 nits in that shot, so I think this file does have baked in abl.

Star wars turned out to be pretty good with a 1000 nit target in general, but the desert is still dim for some reason (below 50 nits in this scene!)

Also tried spiderverse on suggestion. It wasn't that bright but I think that's fine for animation.

 

I know it can be changed back from settings but honestly this just shouldn't happen at all.

I thought 0.62 was supposed to fix the settings scrambling

view more: next ›