Yes, that would be it. Not all of the studetns go to university, and the studies are not focused to that end, but as you say, it's a nice option they have, and (inventing here) maybe about 15-20% decide to, at least, try it.
I'm not sure how it corresponds to other countries. We get students usually from 16 to 20, in what is called Professional Studies. It's more focused on practical skills than theoretical. When they finish the upper level they can go to the university, and they don't have to do several subjects of the first year, as they are very similar to what they did in the upper level. In these professional studies there is no maths, physics and so on, they only study practical subjects (hardware, networking, programming, operative systems...). Edit: some spelling mistakes
Sounds great!
Uhmmm... If it's ok to you, let's try learnprogramming and teachprogramming, and we can see the engagement they both get.
Ding! Solved, thanks!
What about learning material? Not only simple game tutorials (but also that!) but tips and tricks, free assets and things like that, that encourage people that want to try Godot for the first time.
Sure! Was thinking in a more teacher focused approach, but maybe it's better to have a wider focus, learnprogramming sounds a great idea!
Interesting reading, thanks!
What about a community for programming teachers? I work as a computer teacher in what in Spain is called Professional Studies. We teach IT in general (hardware, databases, programming, networking...), and maybe it could be nice to have a community where teachers and general programmers can meet and help to layout the best ways to teach new programmers.
Editing to add:
Url: teach_programming
Display Name: Teach Programming
I know you have your hands really full, so when you have time and can create /c/teachprogramming and /c/learnprogramming I'll try to be of help there.