Charzard4261

joined 10 months ago
[–] Charzard4261 5 points 22 hours ago (1 children)

This was the last place I expected to see a rant about DbD! There are some trulyawful people in the community, from playing just to waste other people's time to getting into "us vs them" arguments and hurling insults. I'm glad there's a few people who go above and beyond to set good examples.

On topic, I don't get how even if Behaviour retconned characters to be different sexualities impacts our ability to enjoy the game at all. It's not like the pride charms are going to hurt you, lol!

[–] Charzard4261 1 points 2 weeks ago* (last edited 2 weeks ago)

It'd take a lot of work, but depending on how the tcg works I think I could.

The biggest hurdle to overcome would be figuring out how likely they are to sue me, lol.

[–] Charzard4261 6 points 3 weeks ago

I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I'd hate for it to just be a new smash.

[–] Charzard4261 2 points 1 month ago (2 children)

I've always wanted to try the Trails series, but never knew where to start. But then the Trails in the Sky remake got announced and I've been super excited to it!

Do you (or anyone else) know what a Tales fan should expect going in to this series? Or what games you've enjoyed the most?

[–] Charzard4261 1 points 1 month ago (1 children)

I used to use Boost too but switched to Voyager. Took some getting used to but I've found that it's pretty good!

[–] Charzard4261 6 points 1 month ago (2 children)

I've been working on a online multiplayer simulator for the new(ish) card game Elestrals for a year now. It's Pokémon meets Yu-Gi-Oh with a bit of Greek mythology sprinkled in, with my favourite mechanic being that your health is your resource. You can blow it all on a power play or conserve your health and strike when you spot an opening.

It's almost done and I'm really proud of it. Obviously excluding the programmer art, the only thing left to implement in the engine is displaying stat changes client side and... The functionality for every card they've printed. No biggie lol.

The problem is they announced an official one and it really killed my motivation. That's still a problem I have yet to overcome 😅

[–] Charzard4261 6 points 1 month ago

They don't need to have an even share of the available space. Give more to the side that needs it.

[–] Charzard4261 2 points 3 months ago (1 children)

Yes! If you've set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree.

When I stumbled onto this I was so happy. It's made debugging my multiplayer project soooo much easier!

[–] Charzard4261 6 points 3 months ago

Does it accept arrays as an argument? If so, that'd be super useful!

[–] Charzard4261 21 points 3 months ago* (last edited 3 months ago) (1 children)

Yep! Specifically Omega Ruby and Alpha Sapphire, remakes of the generation 3 games. It introduced "Primal" forms of the legendaries Groundon and Kyogre which is what you see in the image. It's supposed to be them at their peak power.

[–] Charzard4261 2 points 3 months ago (5 children)

Windows users could boot into safe mode and modify/delete the problem file. There just wasn't any tool to roll out this fix 'automatically'.

Once IT dealt with it I stopped paying attention to the situation, but I wonder if any tool was created to help the poor souls managing thousands of PCs?

[–] Charzard4261 2 points 3 months ago

They have been for the longest time, and it's as ridiculous as it sounds.

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