Charzard4261

joined 1 year ago
[–] Charzard4261 5 points 4 days ago

This is so crazy to me. Why the hell did they start hiding the address? The one thing that can't be faked? Couldn't believe how hard it was the first time I needed to check.

[–] Charzard4261 8 points 1 week ago (3 children)

This is similar to what Rick Riordan (author of Percy Jackson) suggests in one of his other works - that the afterlife is simply whatever you believe it to be. It's pretty comforting imo.

[–] Charzard4261 2 points 1 week ago

I can still hear the Stevegulls... Scene partner was a mistake!

[–] Charzard4261 2 points 2 weeks ago

This article somehow set me on a long path of reminiscence and reflection on how I've not been particularly enjoying many new releases. I usually compose these ramblings and hit delete instead of send, but this hits close to home so please allow me to take to the stage just this once.

It started by reminding me of one of my favourite games of all time: Kid Icarus Uprising. Each level opens with a 5 minute on-rail segment before transitioning to a third person mode where you can explore a little as you make your way to the boss. Every few levels has a unique mechanic to spice things up too, overall providing a great and balanced variety of gameplay whilst you experience an entertaining story through to the end. It's repayable not because there's a ton of different outcomes to dialogue trees or a different NPC to romance, but because it's fun!

I also love to be involved in the game's story, watch the drama unfold around me in real time as characters come and go and tensions ebb and flow. I'd rather have one major choice to make or none at all than this constant deluge of meaningless multiple choice dialogue boxes and quests with outcomes boiling down to "the easy way" or "brute force".

I feel like the success of "open world" games has taken a toll on single player experiences, with it's philosophy mistakenly applied when it probably shouldn't have. I grew up with the DS+ family and since moving to PC I've seen a similar thing happen with Battle Royales and multiplayer, so I can only assume this has happened before and will happen again.

Obviously the answer is Indie games, but visibility is the key problem to solve. I love seeing people talk about their favourites, so if you have one that resonated with you please give them a shout-out! I won't keep you here any longer so I'll only briefly mention the one that gripped me the whole time: CrossCode.

Thank you for coming to my TED talk.

[–] Charzard4261 5 points 1 month ago (1 children)

This was the last place I expected to see a rant about DbD! There are some trulyawful people in the community, from playing just to waste other people's time to getting into "us vs them" arguments and hurling insults. I'm glad there's a few people who go above and beyond to set good examples.

On topic, I don't get how even if Behaviour retconned characters to be different sexualities impacts our ability to enjoy the game at all. It's not like the pride charms are going to hurt you, lol!

[–] Charzard4261 1 points 1 month ago* (last edited 1 month ago)

It'd take a lot of work, but depending on how the tcg works I think I could.

The biggest hurdle to overcome would be figuring out how likely they are to sue me, lol.

[–] Charzard4261 6 points 1 month ago

I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I'd hate for it to just be a new smash.

[–] Charzard4261 2 points 2 months ago (2 children)

I've always wanted to try the Trails series, but never knew where to start. But then the Trails in the Sky remake got announced and I've been super excited to it!

Do you (or anyone else) know what a Tales fan should expect going in to this series? Or what games you've enjoyed the most?

[–] Charzard4261 1 points 2 months ago (1 children)

I used to use Boost too but switched to Voyager. Took some getting used to but I've found that it's pretty good!

[–] Charzard4261 6 points 2 months ago (2 children)

I've been working on a online multiplayer simulator for the new(ish) card game Elestrals for a year now. It's Pokémon meets Yu-Gi-Oh with a bit of Greek mythology sprinkled in, with my favourite mechanic being that your health is your resource. You can blow it all on a power play or conserve your health and strike when you spot an opening.

It's almost done and I'm really proud of it. Obviously excluding the programmer art, the only thing left to implement in the engine is displaying stat changes client side and... The functionality for every card they've printed. No biggie lol.

The problem is they announced an official one and it really killed my motivation. That's still a problem I have yet to overcome 😅

[–] Charzard4261 6 points 2 months ago

They don't need to have an even share of the available space. Give more to the side that needs it.

[–] Charzard4261 2 points 4 months ago (1 children)

Yes! If you've set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree.

When I stumbled onto this I was so happy. It's made debugging my multiplayer project soooo much easier!

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