I used to use Boost too but switched to Voyager. Took some getting used to but I've found that it's pretty good!
Charzard4261
I've been working on a online multiplayer simulator for the new(ish) card game Elestrals for a year now. It's Pokémon meets Yu-Gi-Oh with a bit of Greek mythology sprinkled in, with my favourite mechanic being that your health is your resource. You can blow it all on a power play or conserve your health and strike when you spot an opening.
It's almost done and I'm really proud of it. Obviously excluding the programmer art, the only thing left to implement in the engine is displaying stat changes client side and... The functionality for every card they've printed. No biggie lol.
The problem is they announced an official one and it really killed my motivation. That's still a problem I have yet to overcome 😅
They don't need to have an even share of the available space. Give more to the side that needs it.
Yes! If you've set it up to boot multiple instances, switching between the debugger tabs at the bottom will also switch the remote scene tree.
When I stumbled onto this I was so happy. It's made debugging my multiplayer project soooo much easier!
Does it accept arrays as an argument? If so, that'd be super useful!
Yep! Specifically Omega Ruby and Alpha Sapphire, remakes of the generation 3 games. It introduced "Primal" forms of the legendaries Groundon and Kyogre which is what you see in the image. It's supposed to be them at their peak power.
Windows users could boot into safe mode and modify/delete the problem file. There just wasn't any tool to roll out this fix 'automatically'.
Once IT dealt with it I stopped paying attention to the situation, but I wonder if any tool was created to help the poor souls managing thousands of PCs?
They have been for the longest time, and it's as ridiculous as it sounds.
Actually I've been using it all the time ever since it came out in beta. Being able to set it to record certain games automatically so I can share something funny or report cheaters after the fact is amazing.
No need to fiddle with OBS to find some instant replay like thing, remember to start it and then edit them in another piece of software. it's all right there, built in to Steam, and so easy to use that I often trim and save clips during gameplay.
I really enjoyed Apex when it came out, it felt like it had a lot of potential and a universe ripe with content to explore.
Then at some point they decided that all we needed was more skins to spend money on.
And appallingly it seems they were right.
The workshop is an interesting topic and one if like to see a larger discussion around - theoretically people are free to upload their workshop content outside of Steam altogether, but arguably it's on developers to support importing non-workshop content.
Censorship is definitely something that needs sorting out. I hadn't heard of much censorship going on but I can definitely see it happening, giv n Japan's standards can differentiate massively from America's. Clear rules need to be laid, and I hope clear reasons are given when it occurs.
I've always wanted to try the Trails series, but never knew where to start. But then the Trails in the Sky remake got announced and I've been super excited to it!
Do you (or anyone else) know what a Tales fan should expect going in to this series? Or what games you've enjoyed the most?