this post was submitted on 20 Nov 2023
52 points (100.0% liked)

gamedev

219 readers
1 users here now

Game Development

Free Resources List

founded 2 years ago
MODERATORS
 

Hi everyone I'm just posting our game jam here for others to check out. We used Godot and a great pixel art AI plugin for Aseprite that I found called PixelLab. I found old Russian folk midis and used an app called GXSCC to convert them to chiptune sounding songs. As a bit of an easter egg you can also select the USSR anthem in options.

We're looking to expand the game so any suggestions are welcome. Godot 4 was a bit of a pain to work with but hopefully will be more developed going forward.

I can recommend the Seattle Indies Slow game jam next year, you don't have to be in Seattle to join.

Edit: Someone has been impersonating us in the comments on itch, I am one developer here and the other dev AndroidOverlord is the other on itch.io - anyone else responding is not associated with Rabbitariat.

all 26 comments
sorted by: hot top controversial new old
[–] [email protected] 10 points 1 year ago (1 children)

This is wonderful, big fan of the music, I like the songs that play at 0:43 and 0:57 in the video.

Any chance you could share Russian folk midi and explain a bit more how you made your music? I like trying to make music and hopefully can so something in a game jam sooner or later.

[–] [email protected] 8 points 1 year ago (1 children)

Thank you very much! The music was really catchy and we found ourselves humming it all the time :)

Sure happy to help! The website with the russian folk music and other midis is here: https://telkov-mv.narod.ru/midi_english.html

I then used this tool called GXSCC (https://meme.institute/gxscc/) to convert the midi to a chiptune wav and then used Audacity to export again as ogg for Godot.

I was very worried about music but this youtube video popped up about GXSCC and it worked perfectly (https://www.youtube.com/watch?v=dh65UL5EQF8 , although usage is quite simple). MIDIs are relatively easy to get, I felt a bit of concern I don't know who to credit for this but these midis are of folk music, on an ancient website, and we are not selling the game.

As a side node, YouTube actually has this tune copyrighted by someone but as it's a folk song, the owner allows use we didn't get a strike...even though it's a midi that was turned into a chiptune didn't exist before we did the game! Was really surprised how aggressive the music detection is!

Hope this helps you with your game :3

[–] [email protected] 4 points 1 year ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[–] [email protected] 7 points 1 year ago (1 children)

this is beyond adorable, great job comrade meow-hug

[–] [email protected] 4 points 1 year ago

Thank you for your support and solidarity!!

[–] [email protected] 7 points 1 year ago (1 children)

cool mechanic. i managed to win the day. the honey badgers, upon seeing the exploding numbers of my warren and my impenetrable defenses decided to eff off.

it wasn't clear to me what the morale stat did, but i kept mine at 100 so i'm assuming if it drops too much they don't produce as many babies?

i think the only thing i would recommend is some way to pull up the most recent daily report. sometimes i clicked off it and got started with my assignments, but would forget if i had gotten a message or not. also, and maybe more to the point, it would be cool if on the housing tile there was a way to signify i had gotten the "not enough housing" message.

very fun game.

also, karl marx and my defensive/fighter rabbit had a baby named "happy" right at the end. 🐰

[–] [email protected] 3 points 1 year ago

Hi thanks for the concrete feedback on the daily report, that would be easy enough to implement!

Hehe another thing we may need to change is the font I think tecnically the name is "Hoppy" but I love Happy as Marx's kid :D I was dumb enough to gulag Marx one playthrough and it was a cursed playthrough the rest of the way through!! I should have known better. Never again!

Morale was supposed to have some more subtle effects but we had to do some re balancing and couldn't implement it in time. Right now you need to keep morale at least out of the red or you get an instant game over when the rabbits revolt. Morale and housing can tank if you don't keep on top of defenses when your housing is destroyed after an attack. We were going to put a mechanic where lower numbers effect how much the workers output is but we ran out of time for the jam.

We're going to do some rebalancing and maybe add more of a story mode as well like small interactions between the leaders at the locations and random events.

[–] [email protected] 6 points 1 year ago (1 children)

Lol, this is very cute.

frothingfash FOR A COMMUNIST EUGENICS PROGRAM!!!

I could see myself spending way too much time on this though. My legs just fell asleep while I was playing it on the toilet.

frothingfash THE CPR ARE BREEDING THE ULTIMATE ANTIFA BUNNY SUPER SOLDIER AND THEY MUST BE STOPPED!!!!

[–] [email protected] 4 points 1 year ago (1 children)

Glad you liked it!! Were you playing on mobile or with your laptop? We assumed due to the drag and drop mechanic and size it wouldn't work well on mobile.

[–] [email protected] 4 points 1 year ago (1 children)

I was on mobile. And yeah, size and trying to drag the little scroll bars was a bit of an issue. But it was doable. It did warn me ahead of time that it wasn't formatted for mobile.👍

[–] [email protected] 4 points 1 year ago (1 children)

Awesome well thanks for being brave enough to playtest mobile! Some people were missing that you can full screen it on itch so maybe that helps. We're considering changing the font as well which should make it more readable

[–] [email protected] 4 points 1 year ago (1 children)

Welcome! For mobile, if you could replace the scrollbar for population assignment with +/- buttons that would be a major improvement. I think...

[–] [email protected] 3 points 1 year ago (1 children)

Had no idea it was functional at all on mobile, if that's all it takes shouldn't be a problem!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

lol, so I just tried it again and it's not letting me past the first bunny button. So while I was able to play it, it's possible it's not very stable for mobile.😅

edit: hitting my phone's back button let me in to the game, but the check box for the 'week begins' message doesn't work. I have to tap outside the dialogue box for it to go away.

[–] [email protected] 6 points 1 year ago (1 children)

The honey badgers wrecked me and my comrades. Help! cat-confused

[–] [email protected] 4 points 1 year ago

Hi there! You are right we didn't do a great job at explaining the game mechanics as we were rushed for time!!

Putting workers and leaders on the Barracks is very important because if the walls are breached, the honey badgers will start destroying food and housing which will tank morale. You want to make sure you have well fortified walls and pay attention to the messages on end turn about how many troops may be coming. Remember to put high bravery (yellow stat on rabbits) leaders at the Bararcks to boost defense output and don't let the defensive perimeter number at the top go into the red because then honey badgers will be breaching walls. Also leaders with low bravery may be making things worse for you at the barracks so gulag or place them elsewhere. Good luck!

[–] [email protected] 5 points 1 year ago (1 children)

I've got absolutely no idea what leaders do, still won though meow-bounce

Rabbit Gunther is scary gunther

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

Hi there! Haha yeah we were really pushed for time and thus the tutorial/help wasn't as fleshed out as it could be.

When you drag the leaders to different locations they affect the output of the workers at that location based on the leader's stats. For example Intelligence (blue number) is what effects output at the tunnels. You should be able to see by dragging a high intelligence leader to the tunnels, the output of housing increases under the leadership of such a smart bunny!

One thing people were missing as well is that you can have more than one leader per location (someone we knew won by just placing all 4 apart) and the leaders breed to create a new leader with characteristics of the parents. This can also tank stats, because the bonus is random, and these guys with poor stats need to be gulaged. But if you place leaders strategically you can get a new generation of leaders with much better stats.

Haha who is Rabbit Gunther? I did a double take for a second because I was going to put in an Easter Egg rabbit with one ear called Gunther but I didn't think I implemented the code and I don't think it's what you're referring to. When I was a kid my dad told me the Easter Bunny had a brother called "Gunther" who only had one ear because they turned his other ear into a Hershey's kiss, and that's why they are shaped like that... Edit: LOL I totally did leave the name in the code but without the special one eared image!! Who is the Gunther in the emoji?

[–] [email protected] 2 points 1 year ago

I've even screenshoted him .

This gunther in emoji is a weird austrian twitter poster, who likes nato and posting balkanized maps of official enemies of gunther (and nato)