this post was submitted on 07 Apr 2025
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    [–] [email protected] 27 points 8 hours ago (4 children)

    dude if your ui is unusable you're gonna hear about it.

    you can't make an open source car that has two joysticks instead of a steering wheel and talk about industry standards and vendor lock ins when people say it sucks.

    I mean it's cool that it exists for non drivers who sometimes want to jump on an open source car for a quick trip but if driving is your job then the joysticks being technically functional won't cut it.

    that doesn't mean you have to copy everything 1:1, if people are looking for alternatives one reason might be that not everything about the standard car is great. affinity has some great differences in tools but they're designed in a way that makes sense to pro users.

    I've said this before but there's a severe lack of designers in the open source space. there should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.

    [–] onlinepersona 2 points 1 hour ago

    here should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.

    Make it then.

    Do you know how difficult it is to make software that runs, let alone runs well? Do you know how difficult it is to stay on top of the constant messages, issues, PRs, and just churn that comes alone when that particular software gets popular? And on top of that devs are supposed to be design gods too?

    If you think you have the solution: build it. Be a part of the solution. The developers of GIMP can't do everything.

    Anti Commercial-AI license

    [–] [email protected] 6 points 5 hours ago (1 children)

    a platform that enables designers to relatively easily contribute to open source projects without learning git

    Reading this made me a bit sad.
    On the one hand, I understand how tools like this could be a hurdle for someone who isn't heavily invested in their use. And on the other, as someone who has tinkered with open source projects, I know that as hurdles go, git is the first of very many hurdles that must be cleared when contributing to a large, mature GUI program like this, and it's a pretty low one at that.

    It would be great if more people could contribute to and help develop open-source versions of tools they themselves use, but I can certainly see how tough it can be starting out

    [–] [email protected] 1 points 3 hours ago (1 children)

    Not low at all. After you contribute the maintainer be like "can you rebase it all to one commit"

    And then you end up force pushing and ping 4000 people

    Or you accidentally close your pull request

    [–] [email protected] 2 points 2 hours ago

    If no conflict, GitHub has a button to squash all commits in a pull request.

    [–] [email protected] 3 points 6 hours ago

    Open source software design sucks because they don't have desginers (who know git) because they can't attract designers (who know git) because they don't have money (free and open source) because they don't have big userbase (which can lead to more people donating) because oss software design sucks.

    [–] [email protected] 1 points 7 hours ago

    Not only a lack of designers, but the very concept of them is held in contempt among way too many in the open-source world (like this thread even).

    [–] [email protected] 4 points 9 hours ago

    Cue the 20-minute alley fight!

    [–] [email protected] 22 points 14 hours ago* (last edited 14 hours ago) (11 children)

    Under the hood I actually really like GIMP. I'm also not too bothered by there being no circle tool. My problem with GIMP is that if there were a circle tool in it, its a little too difficult to find it if it does exist.

    If they had some front end re-write eventually where they just moved some stuff around and better organized the front end of the application, I think a lot more people would use it. UX/UI is really important, and I'm sure the contributors of GIMP know this as they seem to have done well to try to make the interface feel straightforward by putting stuff under menu's and whatnot, but the location of things just seems unintuitive/non-standard compared to what every other application does.

    The other issue I have with GIMP is just that its development cycle takes forever compared to most every other open source application I have seen.

    Not to say there is a great answer to any of this, image manipulation/animation software is not an easy thing to program by any means so I understand why it can take forever, but I just wish there was a real answer.

    In the mean time, I've just been trying to get by with krita, though krita really seems geared toward digital painting specifically.

    [–] [email protected] 9 points 11 hours ago (1 children)

    A great remedy to stuff being hard to find is that you can press the slash key / to open a command palette

    [–] [email protected] 3 points 10 hours ago

    That is interesting and I did not know that. Thanks.

    [–] [email protected] 5 points 13 hours ago (1 children)

    Not saying GIMP's UI is great (I only use it occasionally), but efficient UI isn't necessarily an "intuitive" UI. I.E. an intuitive UI may not be efficient for a professional that takes the time to learn it and works with the UI ~40 hours/week.

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    [–] [email protected] 2 points 10 hours ago (2 children)

    People who complain about GIMP have never had to use Inkscape. Now THAT is one horribly unintuitive UI.

    [–] [email protected] 2 points 7 hours ago

    I've never been into vector graphics, but I had reason to use Inkscape recently, and I was actually surprised by how easy to use it was and how much the UI made sense.

    [–] [email protected] 2 points 10 hours ago

    I have used inkscape though it has been some time. I felt as though it was not super featureful at the time so the UI felt slightly barren compared to something like Adobe Illustrator, but I don't recall having the same kind of trouble with it that I do with GIMP honestly.

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    [–] [email protected] 4 points 10 hours ago (2 children)

    Wait, you can't make circles in GIMP? This has to be false. If my memory serves me well, I remember using GIMP for a school project back in the day and I'm pretty sure it could make circle.

    [–] [email protected] 8 points 9 hours ago (1 children)

    You can, it's just not as simple as click on circle shape maker. You have to make a circle with the circle selection tool than turn it into a path. It's only difficult when you're first figuring it out. Once you do, it's not a big deal.

    [–] [email protected] 3 points 3 hours ago

    It’s only difficult when you’re first figuring it out. Once you do, it’s not a big deal.

    I've been using Photoshop and Gimp a lot over the last decade. There are a few things I like better in Photoshop and nothing I really like more in Gimp, but they're both absolutely serviceable.

    I wish content-aware patch came by default in Gimp and I wish Gimp had more user-friendly macroing, but if I'm drawing circles in my photo editor, my first thought is why the hell am I not using a vector editor.

    [–] [email protected] 6 points 9 hours ago

    It doesn't have basic shape tools. You have to fill a selection

    [–] [email protected] 26 points 16 hours ago (1 children)

    Vendor lock in is the reason I went to a fully open source workflow like fifteen years ago. When you rely on these companies for tools, they own your work. They can jack up prices, change TOS whenever they want, paywall features, train AIs on your work, and jerk you around on a chain at their whim. I don't mind a little jank or having to do some workarounds for a certain result to keep my freedom. And also, when a new release comes out that fixes an issue ive been having, I feel grateful! In the closed ecosystem you feel entitled and resentful and powerless. It's not worth it.

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    [–] [email protected] 22 points 15 hours ago (1 children)

    We have ISO standards. Fuck every single company that ignores those (Microsoft, Apple, ...).

    [–] JackbyDev 6 points 11 hours ago (2 children)

    And fuck ISO for charging so much for access to them.

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    [–] [email protected] 22 points 16 hours ago (6 children)
    [–] [email protected] 2 points 7 hours ago (1 children)

    That's beautiful. Card backs?

    [–] [email protected] 1 points 7 hours ago
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    [–] [email protected] 4 points 11 hours ago (1 children)

    Good meme. Thank you for your service

    [–] [email protected] 1 points 5 hours ago

    Thanks! 🤗

    [–] [email protected] 18 points 16 hours ago (1 children)

    Hey, I was a GIMP convert even during the long dark ages of GIMP where you couldn't do any kind of bulk layer selection or moving or lots of maddening things... and you know what I kept fucking using it because it was always there for me, ready to help me make a shitty meme.

    GIMP has recently gotten MUCH better though, it is a straight up beast now.

    [–] LeFantome 9 points 14 hours ago* (last edited 14 hours ago) (2 children)

    I agree.

    Just recently, I used GIMP 3.0 to create what will become a sticker on the side of a dozen hockey helmets.

    It was a small project but it probably went back and forth a dozen times as each version delivered sparked new ideas or new questions on what was possible. Layers, filters, alpha channel, Smart Selection, and working with text and font outlines were all essential.

    I don’t do all this stuff all the time. There is no way I would ever pay for Photoshop. Yet, my standard Linux install had everything I needed to get it done. And it was not that hard.

    Truly amazing when you think about it. We are all so entitled.

    [–] [email protected] 8 points 13 hours ago

    We are all so entitled.

    That's exactly my issue with GIMP. We are all so entitled, even GIMP devs.

    You don't want to include a feature to draw an editable circle/square/polygon? Fine, but then don't get superdefensive nor "counterattack" when people ask you about this feature. All in all, pretty much every other image manipulation program has it, so it's understandable people wonder why GIMP doesn't have it. I for one still can't wrap my head around why this is a no-no for some people. It doesn't make any sense.

    When I was majoring as graphic designer I used to use GIMP for a bunch of stuff, even played with python-fu and saved me some time I never would have saved with Photoshop or some shit like that, but even back then they always answered to everything some variation of "we are short on resources". Well at that time Krita (which was even called Kpaint) had even less resources than GIMP and look at them now.

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    [–] [email protected] 26 points 18 hours ago* (last edited 17 hours ago) (4 children)

    I was contemplating switching from Cinema4d to Blender for a long time, but the UX of C4d was so nice and Blender’s frankly sucked. Then 2.8 came out with a UI overhaul that changed all that and now I’d never dream of switching to another 3d package when Blender is so easy to use, extensible with Python, and has a huge community around it. Blender’s popularity soared after the UX changes. Sometimes, a UI overhaul can make all the difference.

    Even where Blender falls short, there’s usually an addon that fills the gap, often paid, but still open source, which is 1000x better than competing options that almost always involve a subscription.

    The benefit of a community of open source software around it also can’t be overstated. For instance, MakeHuman kicks ass, Auto-Rig Pro makes it usable for mocap and character animation, etc. Blender Studio’s projects like Flamenco render farm and automated Blender Studio pipeline built around the also open source Kitsu that I self-host are also amazing. Collectively, it all blows Autodesk out of the water and should be a shining example to all other open source projects.

    [–] [email protected] 11 points 15 hours ago* (last edited 15 hours ago)

    To give a specific example of how powerful Blender is, in geology there are very very very very expensive 3d modelling programs and then there is like... Sketchup which I guess Google hasn't abandoned? idk... even the basic GIS software for geologic mapping from ESRI is expensive AF, especially if you want to do any fancy 3d rendering or map making.

    Enter this guy

    You already know this guy is cool as fuck just from that photo, but let me tell you how exactly how lowkey cool Marcus Schwander is.

    (btw I have zero connection to this guy, I know next to nothing about him, I literally just found his videos from searching "Blender Geology" on youtube randomly)

    His video series shows quite clearly and exhaustively how to do extremely complicated geologic mapping of complex fold belts with lots of faults using Blender. What I can't stress enough is that the workflow he is detailing in the proprietary software world would be EXTREMELY niche, require exhaustive licensing and setting up payment and getting software keys.... blah blah blah and ultimately it would be a very expensive workflow, possibly requiring software licenses that cost thousands of dollars or more (I am not kidding). On top of the prohibitive cost, any kind of documentation, additional plugin development, or content creators who make tutorials about how to use the tools is an order of magnitude rarer for those tools because access to the tools in the first place is so prohibitive (and is usually only along narrow circumstances, not the kind of situation someone would organically decide to make a youtube tutorial channel about a software that costs $30,000 a license necessarily). In contrast, try searching for "Blender tutorial" in youtube and just take a cursory glance and the absurdly exhaustive amount of resources out there about learning Blender.

    I have been teaching myself Blender because I want to make similar tutorial videos because it is ridiculous to me idea that in 2025 geologists don't have an open format to visualize geologic structures and map them in a natural 3d environment that can be then shared with other geologists, in a established non-proprietary format that a geologist can ensure that any other geologist can open and view the model/data themselves, because again if you have a computer you can get Blender....

    I am firmly of the belief that Blender should be taught as a basic part of a Geology curriculum along with a GIS class, not a primary focus or anything, but the tool is so general and so broadly useful that I think we owe it to future scientists to teach everybody we can how to use Blender.

    As a last point, I want to emphasize that I am not suggesting using Blender to make cool fancy cinematic visualizations of Geology because it looks cool, or suggesting trying to do lots of complex modelling and computation in Blender instead of a GIS software, those are both awesome uses of Blender but what I am suggesting is that by simply teaching the next generation of Geologists how to use a 3d modelling software just for the simple purposes of giving them a tool to sketch out ideas or explore a geologic map from a 3d perspective (which can be useful ESPECIALLY when talking to other people about specific geologic structures that are difficult to explain without a 3d perspective to point to) Blender is going to forever change how Geologists use computers to do Geology.

    It is a cool moment because on the flip side... there is a LOT of money in Geology and I think the Blender community could and will absolutely find serious, sustainable long term funding from Geology companies and academia associated entities that could massively bolster development capability and funding security.

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    [–] [email protected] 135 points 23 hours ago (29 children)

    Downplaying the importance of UX is one of the reasons the year of the Linux desktop still has not arrived.

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    [–] [email protected] 60 points 21 hours ago* (last edited 20 hours ago) (4 children)

    Yall just use Krita if you want a photoshop replacement on Linux and then stop complaining about gimp please. Krita draws circles exactly like photoshop please just use Krita and leave the gimp people alone

    [–] [email protected] 1 points 7 hours ago

    Yeah this is a reasonable take. GIMP has its core set of users, and, even though I could be wrong about this, I suspect that they like the UI as it is. They're not beholden to making the most generalized image editing software for Linux.

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