I simply don't buy live service games. I hate them
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Unless it's an MMO, or something like an online aRPG, the tag "live-service" immediately means that you're fully expecting to release an unfinished game, collect your preorder money, get backlash for the game being unfinished garbage, and then release a few patches as a "Sorry we got caught" excuse.
The days when you'd buy something, and you would know that is the final version of your software, have been over for a long time
Even MMOs tend to be terrible live service games. This mode necessitates a good cadence of content (actual content, not stuff to buy) that most studios seem incapable of doing.
In that scope, cromulent Early Access game seem like the poster child for live service games.
The days when you'd buy something, and you would know that is the final version of your software, have been over for a long time
That sounds like a good thing to me. The real problem is that when buying a game, there are no guarantees about how finished it is.
The point is that when you printed something on a disk, and had 0 capability of pushing patches down the road, you were forced to finish your product. Now it's not the case, evidently
In theory yes, but in reality, plenty of games shipped unpolished in the physical media era.
You are completely correct
I've been playing a bunch of old NES and SNES games, and they all could use a few patches. Many are buggy as hell.
They were still cranking out unfinished trash back then because the cover art and box description was all we had to go by. No refunds on opened games, your money was gone and you had no hope of it ever getting better.
Very much so, because to me it openly announces that the game is centered in its design about something between:
- Microtransactions
- Extrinsic motivation
- FOMO
None of those are a good story, great characters, good world building or good intrinsic gameplay design. And they don't need to be for a live service game, but it also means it's inherently worse as a game than the same underlying idea not developed as a money squeeze service.
I don’t have a problem with the core concept since it can technically be done well (Fortnite, despite it not appealing to me personally) but since everyone wants the “live service” staying power and money without putting in the “live service” effort it’s become a red flag to me to prepare for an unfinished, buggy, likely money-grubbing “game” with a shaky future - case in point, Halo Infinite’s campaign pretty much going nowhere and being Act 1 of what will be pretty much nothing now since all the campaign staff went bye-bye.
Honestly 99% of the time "early access" is just a red flag now
Man, Infinite's campaign was such a disappointment. Halo to me was always about the big set pieces and new locations. Infinite had 2 locations essentially the whole game, not to mention the non story that happens mostly off screen. It's too bad because the grapple hook was one of the best additions to Halo since Bungie but you don't have anything fun to actually play with it.
I find the word "service" off-putting. I want to buy things outright and own them. I do not want recurring fees.
Theoretically it’s not a turnoff: for example, I was fine with paying the subscription for World of Warcraft back in 2007. But in practice I know what it means today, and that means being psychologically manipulated and crit in the wallet, so hell freakin no.
I actually am in favour of government legislation against them since they generally appeal to the young, who are essentially psychologically defenceless against most of the trickery. I don’t quite think they’re “spiritual opium” as the PRC would say, but the line was crossed long ago
"Service Games", gotcha games, games with excessive DLC (looking at you sim games), internet required and Denuvo games are all hard passes.
It's actually gacha games
feels the compulsion to make that correction
Sounds like they got chya, hon.
[snort] well ACKSHUALLY--
man don't no one give a fuck unless they're already in sunk cost fallacy with that 'genre' and its predators
Live Service Game, the idea...I find unappealing and just plain skippable. Live Service Game, the phrase...is so much better than "Game as a Service."
But hey, not every game/genre/delivery method is going to appeal to everybody. The industry is big enough to cater to multiple niches, even if some are much (much, much) bigger than others. I'm happy that people can find whatever game they like, and I can find my favorites as well. That doesn't make anybody more correct than the other.
Live service comes across as life service. A game made to monopolize my time and become a significant part of my life by using addictive systems. By the very nature of enjoying the variety of games, it will immediately turn me off a game.
Live service games/ games a service are an automatic no from me. Too many have little to no content, constant delays on content, a dying community, or ridden with predatory monetization. Not to mention I dont like to pay for games that i cant play when the servers go down.
After Destiny, yup. The term's become synonymous with "increasingly-higher wallet drain with increasingly diminished returns over time, and we're still gonna need a fully-staffed cosmetic shop and battle pass to get the last couple dollars we didn't hoover out of you with the season pass's cost".
I don’t have the time to play live service games. The next time I play a game it might be completely different? No appeal to me at all
I'm not a fan of it. I think live service games generally comes with battle passes, which are essentially preordering DLCs. DLCs that have not been announced, with no details and nothing else. They also often offer some exp bonus or in game items. I think this has an impact on how the game is balanced. The bonuses can't be game breaking so they have to nerf the base game experience to make it "valuable".
I think it can be done well if the base game is free. Dota 2 and csgo are good examples of it because the bonuses that come with battle passes are mostly cosmetic, and they help the support game development. If the base game is £60, then the company can fuck off. I prefer standalone games with expansion packs being released at a later time. Being able to play offline is also great, even though I am rarely without Internet access.
I have nothing against mmo/live/gaas games but the quality is never there to justify it. If anything gaas have less content than a singleplayer offline game. It's a total bait and switch.
On one hand constant updates and continuing a games longevity can be nice, but in reality it usually just means fomo which I despise.
I don't have the long term attention span demanded of live service games, since once I'm done with a game I move on.
In anno 1800 (which is the only game I've played with denuvo) it still needs to have a connection to the ubisoft servers to run, so live service isn't just about dodging 3rd party drm
That's terrible. :(
its perfect really, they all should put it front and center! cause it tells me right of the bat i i never should touch said product, its a money saver really.
Eh, no big deal. The only one I don’t care for on your list is day one DLC. That always seems sketchy. plenty of game I've gotten into had day one for me DLC, but that's cause I joined late, like rimworld. That was a hard DLC package to swallow. If I lived somewhere that I didn't have good internet I could see caring more, but that's rare enough to be written off by developers.
At least with Rimworld you can pirate the dlcs and add them to the Steam copy with no issues.
That's what I ended up doing since I'm poor. I saw a comment from the devs on the torrent thread basically saying they're just glad you're playing it and to consider buying it if you're able to in the future. Seeing that pretty much solidified them as great devs to me, and when I actually have some disposable income I'll end up buying them just because of that.
I just stopped buying main stream games for the most part. Indie games is where it is at. Often better gameplay loop and comes at a better price and I would rather see my money going to creative people instead of some greedy CEO.
Live service is a no from me.
Well said, I definitely lean towards indie with the occasional Fromsoft/Larian/Bethesda purchase
You really missed out not playing Command and Conquer
I played C&C, Red Alert 1, 2 and 3. Tiberian Sun was bad.
Just closed your eyes during the FMVs?
I love Red Alert's, they're still funny. :D
I'm fine with it, if it's fun enough. I'm no gaming activist/snob.
I'm grateful for activists, particularly those with a focus on archiving gaming. That's another area where I think supporting Live Service Games might be shortsighted on the part of the consumer. By accepting it as a practice, ownership is ceded toward the publisher or creator. We're less owners and more renters when it comes to gaming property.
I remember when I bought Street Fighter 2 for the SNES and realized, I no longer have to go to the arcade to play this game. I no longer have to submit an endless amount of quarters to play what I can play endlessly at home for a one-time fee. It was an amazing feeling. And with LSG it's like we're coming back around.
Not at all a problem for me. I pretty much only play competitive shooters/racing games, so live service is a pretty important part to both genres.
Much prefer it to the older DLC models where DLC content would be dead half the time because nobody would buy it.
Edit: Love that the Lemmy hivemind is as bad as Reddit. Can’t have anyone disagreeing with you
It used to not be. FPS games were run by players, not corporations. The ability to run your own dedicated server was baked into the game. Today you can still setup a Quake 2 server without having to rely on the publisher or a 3rd party. It doesn't have to be that way today, but people accept it.
I absolutely will accept it because it brings better gameplay. FPS games are more fun when there’s constant balancing changes and new content on a schedule. It’s infinitely better than older game models where if one thing is broken you’re stuck with it for the entire lifetime of the game.
Being able to run my own dedicated server isn’t even something I’d want to do, nor would I want to play on player hosted servers.
When games go EoL, sure, require them to open source the multiplayer engine. But really, it’s not a big deal that an individual can’t host a Battle Royale server.
I absolutely will accept it because it brings better gameplay. FPS games are more fun when there’s constant balancing changes and new content on a schedule. It’s infinitely better than older game models where if one thing is broken you’re stuck with it for the entire lifetime of the game.
How is this different than Valve continuing to patch Team Fortress 2 decades after its release? There's no Live Service model here.
Being able to run my own dedicated server isn’t even something I’d want to do, nor would I want to play on player hosted servers.
I think that's true for most people, but a small number of a community can support the vast majority. It would ensure a game isn't dependent on a company to exist, either.
When games go EoL, sure, require them to open source the multiplayer engine. But really, it’s not a big deal that an individual can’t host a Battle Royale server.
If that was an actual practice that'd be great. There's no incentive for the publisher to do this, however, and they're profit driven.
TF2 was technically a Live Service when it was actively receiving updates. The fixes that are added by valve are an outlier, and doesn’t change game balance. Constant balance changes are a necessary part of any competitive game. I’ve got no interest in something that isn’t being updated semi-frequently.
Self hosted servers don’t make sense in most of these games anymore. Communities like this vastly overestimate the want for custom servers. Most gamers don’t really care, for better or worse.
~~But~~not a problem in free to play games, not in full price games