You really want to make the game infinite, create smooth way for s player to travel between each chapter making the entire world one huge game
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Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.
I don’t see Bethesda has doing anything about this project.
Like TESNexus did take down my Morroblivion main quest implementation back in 2010 (although someone else had already uploaded a half done version which was allowed to stay up? maybe they had sucked Arthmoor off or something.) I just moved to the Morroblivion forums after, nbd.
But you’ve been able to complete basically all of Morrowind in Oblivion for more than ten years, and I don’t think Bethesda has done anything. I think they threatened/scared the French guy who made the executable that converted everything, but backed off and never really bothered again.
Tbh, I could see them giving Morrowind away for free at some point - just like Daggerfall and Arena.
The way they might fuck people over is the endless Skyrim and Fallout updates I guess that break fucking everything. But not legally I don’t think. This gets people to buy more copies of Skyrim (and we know the modern gamer isn’t patient enough for Morrowind proper)
This is a weird take. Bethesda isn't getting in the way of mods and actively supports them, it's not like they pushed an update to screw over Fallout London, they're not going to get permission from mod creators to work on their own franchise.
If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It's their franchise, they can do whatever they want.
Perhaps he heard the same thing I did - Bethesda announced a soon to be released refresh of the game.
How did they screw over Fallout London devs?
Bethesda released (announced, maybe?) a mod-beeaking patch 24 hours before the mod was to be released.
You think they intentionally released a patch just to screw over some mod devs?
I honestly don't know - I have no evidence one way or the other.
However, FO:London was in development for a long time (years?), and Bethesda decided to release a (edit:) mod-breaking patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?
Maybe it wasn't specifically to "screw over some mod devs," but it didn't help the community one bit.
With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.
This is why people censor the word "G*mer"
Why do people censor the word gamer?
How breaking was it? I guess that's more important context
As far as I know, they basically recompiled the main executable from scratch - to which modders inject code...thus jumbling it all up.
Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.
It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.
It was a considerable setback.