this post was submitted on 23 Feb 2025
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[–] [email protected] 0 points 4 hours ago (1 children)

Imagine having Skyrim and Oblivion exist

And playing avowed lmao 🤣

[–] [email protected] 0 points 3 hours ago

Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.

Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.

[–] [email protected] 19 points 15 hours ago (3 children)

Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.

[–] [email protected] 7 points 10 hours ago* (last edited 10 hours ago)

I don’t see Bethesda has doing anything about this project.

Like TESNexus did take down my Morroblivion main quest implementation back in 2010 (although someone else had already uploaded a half done version which was allowed to stay up? maybe they had sucked Arthmoor off or something.) I just moved to the Morroblivion forums after, nbd.

But you’ve been able to complete basically all of Morrowind in Oblivion for more than ten years, and I don’t think Bethesda has done anything. I think they threatened/scared the French guy who made the executable that converted everything, but backed off and never really bothered again.

Tbh, I could see them giving Morrowind away for free at some point - just like Daggerfall and Arena.

The way they might fuck people over is the endless Skyrim and Fallout updates I guess that break fucking everything. But not legally I don’t think. This gets people to buy more copies of Skyrim (and we know the modern gamer isn’t patient enough for Morrowind proper)

[–] JackbyDev 4 points 9 hours ago (1 children)

How did they screw over Fallout London devs?

[–] [email protected] 9 points 7 hours ago (1 children)

Bethesda released (announced, maybe?) a mod-beeaking patch 24 hours before the mod was to be released.

[–] JackbyDev 8 points 7 hours ago (1 children)

You think they intentionally released a patch just to screw over some mod devs?

[–] [email protected] 4 points 7 hours ago* (last edited 7 hours ago) (2 children)

I honestly don't know - I have no evidence one way or the other.

However, FO:London was in development for a long time (years?), and Bethesda decided to release a (edit:) mod-breaking patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?

Maybe it wasn't specifically to "screw over some mod devs," but it didn't help the community one bit.

[–] JackbyDev 3 points 4 hours ago (2 children)

How breaking was it? I guess that's more important context

[–] [email protected] 3 points 4 hours ago

As far as I know, they basically recompiled the main executable from scratch - to which modders inject code...thus jumbling it all up.

Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.

[–] [email protected] 2 points 4 hours ago

It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.

It was a considerable setback.

[–] [email protected] 3 points 6 hours ago (1 children)

With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.

[–] [email protected] 2 points 5 hours ago

This is why people censor the word "G*mer"

[–] [email protected] 11 points 13 hours ago* (last edited 13 hours ago) (10 children)

This is a weird take. Bethesda isn't getting in the way of mods and actively supports them, it's not like they pushed an update to screw over Fallout London, they're not going to get permission from mod creators to work on their own franchise.

If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It's their franchise, they can do whatever they want.

[–] [email protected] 3 points 9 hours ago

Exactly! I hate when people keep saying Bethesda "screwed over" mod devs, as if making a free mod takes precedence over someone who actually works for the game studio being told by their boss to make this update happen.

There's too much going on at the company for someone to try to track down mod authors to "get their permission"

It would be like you offering me a place to stay and asking if I'm okay with you doing housework. Like I have no say, it's your house, you need to do regular maintenance.

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[–] [email protected] 94 points 1 day ago (6 children)

Oblivion without the comically fucked-up levelling system sounds like a blast

[–] [email protected] 44 points 1 day ago (28 children)

I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.

I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).

[–] [email protected] 6 points 14 hours ago

I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it's just annoying.

I'd rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG's.

[–] [email protected] 12 points 20 hours ago

Skywind is being developed as well.

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