this post was submitted on 20 Sep 2024
46 points (100.0% liked)

Linux

5490 readers
688 users here now

A community for everything relating to the linux operating system

Also check out [email protected]

Original icon base courtesy of [email protected] and The GIMP

founded 2 years ago
MODERATORS
46
DirectX Adopting SPIR-V (devblogs.microsoft.com)
submitted 3 months ago* (last edited 3 months ago) by arendjr to c/linux
 

SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.

top 1 comments
sorted by: hot top controversial new old
[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

Yeah it would be great to get clarity on what exactly this means for Linux.

I think it might mean the shader cache for a DirectX Windows game can be used for a ~~DXVK~~ VKD3D Linux game (which might help with stuttering weirdness) but I'm unsure.