this post was submitted on 03 Sep 2024
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Since i already tried it with a smaller group of people and it went well, i am asking lemmy to give me an idea/feature/anything(that is not NSFW or against itch.io rules) that i will add to a game i will be making

I will try to add every single thing suggested here(even if only on a technicality)

Also, i had no idea how to title this post

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[–] [email protected] 36 points 2 months ago (1 children)
[–] [email protected] 17 points 2 months ago (2 children)

Couch co-op is rare these days, but I would like to see more co-op in general. I used to have game nights on Friday night with friends on discord, but we just ran out of good games to play. Limiting factor being how many people can play at the same time. Most of the co-op games we have right now seem to be designed to make you miserable. You’re gonna fail, but how long can you last? I just want to have some fun with 2-6 friends without getting discouraged. One of the best ones we played was “Golf With Your Friends”. I don’t even like golf, but we all could play, no one had to sit out, and we had a blast until it got boring.

[–] [email protected] 4 points 2 months ago (1 children)

You ever play the Jackbox games? That's our go to when we have more than a few people.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (1 children)

I’ve got a few of their bundles we’ve played multiple times. Quiz night style games are awesome for a while, but we like to play a more action(?) style of games where you control your character and work together or go off on your own to progress the group.

I thought last train outta worm town was awesome.

[–] [email protected] 2 points 2 months ago

BG3 multi-player was awesome. For a more casual game I really enjoy Pummel Party. I was cut off from playing the worm in last train out of wormtown because I was too good at playing the worm.

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[–] [email protected] 17 points 2 months ago (1 children)

I've always wanted a sci fi themed game that plays like a Diablo style dungeon crawler. Sort of a cross between Duskers and Diablo, if that makes sense. You travel in a junky ship from space derelict to space derelict. You (and your party) explore these ghost ships looking for gear and upgrades for yourselves and your ship.

The overall story would be some quest for artifacts and navigational data to help you open a warp gate and escape the dying star system. You'd have playable classes like space marine, psycher, technician, doctor, etc. NPCs could be a variety of monsters and zombie astronauts. There would also be environmental hazards and puzzles and such.

Sorry, this is probably waaayyyy more than you were asking us for. Ignore me or cherry pick anything you like. =)

[–] [email protected] 3 points 2 months ago (1 children)

this would be so fucking cool. if i trusted Blizzard to even make Diablo anymore I'd argue a StarCraft game that plays like an ARPG that would be too rad.

If someone knows a game like this, please chime in.

[–] [email protected] 2 points 2 months ago

Thanks. I've wanted a Starcraft as ARPG type game for decades.

[–] [email protected] 12 points 2 months ago (2 children)

Cheat codes that are helpful in allowing people with not enough time to sit and grind things out or fuss with mods to play through the story while still interacting with the core mechanics.

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[–] [email protected] 11 points 2 months ago (4 children)

i miss text based muds

more text less 3d

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (1 children)

Can I counter this request by asking for more 3D?

I also want more text though, esspecially if that text is also 3D.

[–] [email protected] 5 points 2 months ago (1 children)
[–] [email protected] 4 points 2 months ago

I thought we saw the original Lucifer, but this is him in another dimension.

[–] [email protected] 6 points 2 months ago* (last edited 2 months ago)

i miss text based muds

They never left.

https://www.mudconnect.com/

Mudlist (663 muds)

I feel that the genre kind of stagnated, though.

EDIT: Though only a handful of those support encrypted connections, which in practice probably doesn't matter that much, but annoys the hell out of me, given that in the period from when MUDs were in their heyday to today, almost everything online became encrypted.

I could sort of understand it if they were leveraging UDP or something, but they're normally just running on telnet. It should be possible to shove a connection through TLS. You can even tack it on with no codebase modifications using something like stunnel.

[–] [email protected] 4 points 2 months ago

Achaea is still going strong.

[–] [email protected] 3 points 2 months ago (1 children)

Sunless skies and sunless seas is great

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)

They have a fair bit of text to read, and a unique writing style that a lot of folks like, but I'd have a hard time calling them MUDs.

They're single-player games, which is kinda fundamentally at odds with being a multi-user dungeon.

I could maybe see a game that plays like a single-player MUD working for some people, but they also don't really have a world with characters and such roaming around, other than the monsters that are within a certain distances of you. And while they don't have 3d, they're a 2d graphical game; you don't interact with them via a text-based interface (which isn't a hard requirement of MUDs, but sounds like is what the parent poster was going for).

[–] [email protected] 10 points 2 months ago

Ridiculous physics is always fun.

[–] [email protected] 7 points 2 months ago

Add a rolling (dodging) mechanic, even if it's not a fighting game.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

Rolling HP like in Earthbound and Mother 3. You get a big hit - your HP does not decrease to the point immediately rather starts rolling down, even if you've got a mortal damage. This way you can still have time to finish the fight and survive if your HP don't reach 0 in the meantime, or even heal yourself. Also Luck (or Guts) as a stat, which can sometimes leave you at 1 HP no matter how overkill damage you just got.

[–] [email protected] 5 points 2 months ago (4 children)

A procedurally generated escape the city third person zombie shooter with several randomized unique quest lines that can be discovered by scouting the city. Each quest line leads to a different escape route. (Military has surrounded the city)

Zombies should be 28 day later, one touch and you are infected zombies.

Maybe add some basic crafting and possibly coop or pvpve elements. One escape should take only a couple hours. The randomness gives the replayability. (A bit rogue like)

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[–] [email protected] 5 points 2 months ago

The narrator

[–] [email protected] 5 points 2 months ago (1 children)

A bucket of dehydrated water, which you have to reconstitute by adding water, in order to put out an invisible fire. No idea what kind of game you're making, could be a very odd addition to something like a racing sim.

[–] [email protected] 5 points 2 months ago

could be a very odd addition to something like a racing sim.

Maybe not as odd as you think, since the methanol fuel used in many motorsports series actually does burn invisibly

[–] [email protected] 5 points 2 months ago (3 children)
  1. Character creation

  2. A hairstyle option that is actually a toupee. If your character is hit / impacted / falls / etc, the toupee can sometimes fall off l. The character suffers a debuff until they pick it back up or buy a new one. It is not apparent during character creation that what the player is selecting is a toupee, and the mechanic is not explained in any way.

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[–] [email protected] 5 points 2 months ago (1 children)

I really love when RPGs give unique dialog options based on non-dialog skills.

For example, if you are spec'd into a certain class of weapon you unlock dialog with a relevant vendor. Or if you have a high gambling skill, your character can talk about the finer points of gambling.

Taking this a step further, reactivity from having accomplished something requiring application of these skills allowing unique dialog.

This can all either be unique flavor dialog, dialog that gets the conversation to where it would have gone anyway, or dialog that opens up new quests or quest resolutions.

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[–] [email protected] 5 points 2 months ago (2 children)

There should be a mode where you can sale propane and propane accessories.

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[–] [email protected] 5 points 2 months ago

Activate god mode and gain a small fraction of the power of the developer. You can edit the actual source, brick yourself, and quick reload from within the game. Show me the real errors with the file name and the line number.

[–] [email protected] 5 points 2 months ago (1 children)

I want the things I do and the decisions I make to actually matter to the story and not just like a good or bad choice shit either.

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[–] [email protected] 4 points 2 months ago (3 children)

Big ships with realistic controls

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[–] [email protected] 4 points 2 months ago (2 children)

A game where you can program spells with pseudo code.

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[–] [email protected] 4 points 2 months ago (3 children)
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[–] [email protected] 4 points 2 months ago (5 children)

License the game under the GPL, the game itself is a boomer shooter (using the GZDoom engine ofc) where you kill proprietary software executives and other anti-libre demons to free Linus Torvalds from the grasp of Bill Gates.

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[–] [email protected] 4 points 2 months ago (2 children)

REAL CAR ACCIDENTS!! 🚘💥🚙

Often times, games underplay the medical and psychological impacts of traumatic events, so we unconsciously think that we would generally be fine if we were to experience a car accident.

Trigger warning of car accidents and general PTSD

If you get in a car accident, you end up in the ICU and can't get out of bed for weeks at the least. Once you get out, you have to complete physical therapy over months to get a portion of your mobility back. Once you are out of the hospital and no longer have the 24-hr support of sympathetic medical staff...

PTSD and grief! The person develops PTSD and has relevant triggers that uncontrollably illicit sympathetic nervous system activation (fight-or-flight). At first, it's only car stuff. A car back fires? Person zones out their environment, time slows down, and only nearby cars that are brightly glowing amd have the video quality sharpness set to max. Literally everything else is blurred and muffled out. The activation lasts for a while. When the person comes back, they're embarrassed. Slowly, they start cutting away people from their life as more stimuli begins to trigger the person and can't function in social settings without self-medicating. Eventually, they develop a drug problem just to make it through the day, while experiencing insomnia every night. But wait, there's more! There was a close friend with them in the car that died in the accident, so whenever they are reminded of said person, they fall into crying spell and can't function for a while as they wrestle with the guilt of feeling responsible for the loss. The insomnia and overwhelming loneliness ensures that they wake up with only half their health everyday.

While morbid af, I think it would help advocate for victims of trauma and loss. Also, it might encourage to people think before they behave in ways that are too risky when driving.

[–] RandomVideos 3 points 2 months ago (1 children)
  1. I dont think it follows itch.io rules(i am also excluding comments if they dont follow the rules for comments under games if they were applied to posts)
  2. I have no idea how i would even begin adding this to a space shooter where you play as a biblically accurate angels and have to defeat astronaut zombies that came from the underworld while escaping a dying solar system
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[–] [email protected] 2 points 2 months ago

Also, there should be an option where the police come to you after your accident and take your details, only for you to be phoned by Ambulance Chasers the very next day.

[–] [email protected] 4 points 2 months ago (1 children)

A 3D rail shooter where you play as various ranks of biblically accurate angels shooting down demons.

[–] RandomVideos 13 points 2 months ago

2 minutes and i already regret my decisions

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

In a space game, more consistency with application of artificial gravity tech. If all floors can pull you to them "because science" then a realistic consequence would be regular use of walls / ceilings as walking space for more efficient spaceship layouts. It could add an interesting dimension (pun intended) to exploration / combat etc depending on what your game is

[–] [email protected] 3 points 2 months ago (2 children)
[–] RandomVideos 2 points 2 months ago

So megatransactions?

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[–] [email protected] 3 points 2 months ago

so many frogs

[–] [email protected] 3 points 2 months ago

I want to run over, climb into my X-wing, power it up, and fly out of the hangar into the ongoing battle. I want a fully simulated astromech droid too, with its own mind and memories.

[–] [email protected] 3 points 2 months ago

Capitalism! in the modern area with a tad more complexity.

[–] [email protected] 2 points 2 months ago (4 children)

Want your game to pop? Include a very loosely hidden secret mode where you can choose to have MC replaced with genocidal Israeli politician Ben gvir. Have enemies be replaced by only women and children and include soundbites of Israeli politicians calling them human animals and that all the killed population are Hamas. Unironically I think this would explode sales.

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