Flying dragon for the N64
Apparently it's very rare but I have a cartridge of it
The music from it was awesome very 1990s
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Flying dragon for the N64
Apparently it's very rare but I have a cartridge of it
The music from it was awesome very 1990s
i want another midnight club
It was a really boring game, that I somehow never got bored of
Plants vs. Zombies: Garden Warfare
It's a shame that it doesn't seem to have that many players anymore. It's a lot like other multi-class shooter games like Overwatch and Paladins, but about three times more crazy and weird, and I had a ton of fun playing it as a teen.
I've heard Garden Warfare 2 is pretty good too though, so I'll consider buying it at some point (when I have money).
Rock Manager. It was very limited in scope and quite short, but it was a really fun game with tons of potential.
I've been unsuccessfully looking for games like it that are as good as it could have been or even as good as it was for over 20 years now.
Burning Rangers from sonic team on the Sega Saturn. Such a unique concept.
Solar Jetman.
Test Drive Eve of Destruction from the original Xbox and PS2. More recently, Code masters' OnRush.
Dark Savior. I don't think I have ever seen anyone mention this game ever (without googling for it).
Sacrifice. I am so sad it didn't have a bigger impact than it did. What an amazing game.
Sacrifice
Dragon Valor for Psx.
Valve's Artifact Classic card game. I actually found the basic formula to be really fun.
I think this game died for two reasons:
A) The game was review bombed for its monetization (IMO a lot of this was the non-target audience trying it and leaving a bad review)
B) Valve said following the review bombing that they were going to make major changes. This resulted in a lot of Artifact fans (IMO) leaving the game because ... why invested and learn a game that's going to undergo major changes.
So Valve worked on Artifact Foundry (and never finished it) ... before eventually everyone at Valve gave up and released both Artifact Classic and Artifact Foundry for free. The original Artifact Classic is still a great time with a friend and all cards are now totally free so you can build whatever decks you want.
It's basically a AAA studio card game, with cross platform support, released in complete, for free ... because of some poor decision making. Some things may be unbalanced but if you're playing with friends anyways ... just have a friendly agreement to not use the cards that cause problems in your decks. It also could bounce back into active development if it starts to acquire a player base again (because Valve).
Anachronox. Ion Storm at it's best. Engaging plot and characters, humor well ahead of its time for a game script, and party members and environments that I've still never seen many games match to this day. I don't know why it didn't become huge, I think the rpg crowd back then was still pretty married to sword and sandal conventions. If you like old games, I can't recommend it enough.
I'll throw out one from my youth that I think would be really good to see updated:
Sentinel Worlds I: Future Magic. It was a very early space RPG which was way ahead of it's time. Something like the recent Heat Signature kinda reminds me of it, though it lacks the scope and depth of combat.
The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.
Why... I understand the reasoning for visual feedback, but audio?
I actually didn't know that about the game, I just linked to the articled to provide details. Given the time the game was written, I suspect it was to make the music a bit more complicated. Game "Music" at the time could leave something to be desired. I played a lot of games with just a PC Speaker, which means that all of the sounds were mostly just different beeps. However, we also didn't know any better at the time and just enjoyed it for what it was.
I mean, if I understand it correctly, audio signals are additive so you don't need to do fancy instrument changing. Simply add the sample of different instruments to the audio buffer and those can be played. If someone knows better about acoustic theory then please correct me.
A playstation 1 game called Nightmare Creatures.
I was gonna say I was still waiting for a seaman 2, but apparently it existed in Japan. Still, with AI bullshit being all the rage I could see it make a comeback.
Pokémon Puzzle League! Building up all the chains felt amazing! It’s a feeling I’ve tried to recreate it other similar games but haven’t found one with such a great implementation.