this post was submitted on 05 Jun 2024
43 points (97.8% liked)

Asklemmy

43818 readers
900 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy πŸ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

For me it is opening credits sequence in Nier Automata, Shadowlord's castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 23 points 5 months ago (7 children)

the story reveals in Horizon: Zero Dawn. it's hard to say much of anything without spoilers, but that game had me absolutely riveted.

also HL: Alyx had some stunning moments. I haven't been much of a VR fan but that game is fantastic.

I need to figure out how spoilers work in Lemmy haha. hard to talk about.

[–] [email protected] 6 points 5 months ago

the story reveals in Horizon: Zero Dawn.

Agreed, they did it brilliantly I thought, very patient with revealing bits of info, building the story piece by piece. It was an amazing experience first time round.

[–] [email protected] 3 points 5 months ago

The story in Horizon Forbidden West is pretty good too. There's a whole bit in the dlc about Ted Faro that I did not see coming, but it makes me think a lot of the tech bros running things today.

load more comments (5 replies)
[–] [email protected] 11 points 5 months ago (1 children)

KotOR. Just the whole thing basically but especially the story turning points.

[–] [email protected] 3 points 5 months ago

Warning: Spoilers Ahead

If you played the "evil" plotline, there is a point where Mission (the Twi'lek girl) is telling you how horrible you are and one of your options is to get her best friend Zaalbar (a wookie) to kill her. By this point he owes you a life debt and is honor bound to do what you say. For as terrible as "evil" plotlines tend to be in games, that was an amazingly well done moment.

[–] [email protected] 7 points 5 months ago (3 children)

Gotta say, the opening of Nier Automata is something I tell people how much I hated! It's a great story, but it's bad game design.

It's a mix of cutscenes and gameplay that takes about 40 mins to get through, there's no saving possible at any time, and if you die then you go right back to the beginning.

And I did die, twice. So yeah, that was a slog, and by the third time round I'm not enjoying the storytelling anymore.

If you are actually good and didn't die, I can see why you had a different and more enjoyable experience :)

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago)

I really enjoyed begining of Automata, action, music and artstyle, but the neat thing is ... That opening credits are placed 20+ hours later in the game. And by that time i was really invested in the story and characters.

I also agree that there should be some savepoint in the begining of a game, I died once or twice and it was annoying to replay everything from the start.

[–] [email protected] 3 points 5 months ago

This was my experience too, except after dying at the boss I got a Steam refund. Just too frustrating.

[–] [email protected] 3 points 5 months ago

Hard agree. I played through the opening twice in my first sitting. Died both times. Put it down for a year and a half.

Finally decided to try again and picked it back up. Passed the opening sequence and got into the game proper. And, I can say that I had a pretty good timeβ€”excepting a key, bullshit timed mission that I barely passed.

They really did not need to gatekeep the game behind the poor design of the opening.

[–] [email protected] 7 points 5 months ago (1 children)

The factory level in Titanfall 2, where you're trying to escape

[–] [email protected] 2 points 5 months ago (1 children)

Fuck so good, peak single player FPS. Still blows my mind that they used the Source engine.

load more comments (1 replies)
[–] [email protected] 6 points 5 months ago

Any dialogue instance whatsoever between Aveline and Isabella in Dragon Age II. Here's one of my (many) favorites:

Aveline: You're right.

Isabela: About?

Aveline: About knowing who you are.

Aveline: I'm the captain of the guard. I'm loyal, strong, and I don't look too bad naked.

Isabela: Exactly. And if I called you a mannish, awkward, ball-crushing do-gooder, you'd say...?

Aveline: Shut up, whore.

Isabela: That's my girl.

[–] [email protected] 6 points 5 months ago

When I have a perfectly flat four row stack and the 4x1 tile appears.

[–] [email protected] 6 points 5 months ago

The moment early in Fez when you receive your titular hat, hit me at just the right time and place in my life. I was ready for exactly that kind of cheeky, childish, wonderment

[–] [email protected] 5 points 5 months ago* (last edited 5 months ago) (1 children)

Would you kindly?

And the realisation that I not only have no choice if I want to progress the plot, but that at no point to now could I have progressed the plot had I not 'kindly' done as requested.

It was such a clever device to put in the story. Innocuous or obvious requests at first until it reached a point where you are forced to kill a guy. Or stop playing. It's the most original and mind-blowing concept I've seen put into a game. I still think of it whenever someone asks me to 'kindly' do something.

(In case anyone doesn't know, though I probably just spoiled one of its biggest moments if you don't)

load more comments (1 replies)
[–] [email protected] 5 points 5 months ago (2 children)

The Mass Effect trilogy is full of favorite moments for me, but perhaps the most memorable one is when you romance Tali and get(h) to the final push on Earth, in ME3.It's beautiful.

load more comments (2 replies)
[–] [email protected] 5 points 5 months ago (1 children)

Burning fields in FarCry 3 jamming to skrillax.

load more comments (1 replies)
[–] nik9000 5 points 5 months ago (1 children)

Chrono Trigger. The Magus Fight. The music.

FF6. Magitech Factory. Also music.

Metal Gear Solid. Psycho Mantis. Late at night. Tired.

Eternal Sonata. Last Fight. Intro line.

Hades. Final boss. Extreme measures 4.

NES Tetris. Crashing.

[–] [email protected] 3 points 5 months ago

For me, in Chrono Trigger, the most exciting moment was Frog splitting the rock with Masamune. I was shivering with excitement when I saw that.

[–] [email protected] 4 points 5 months ago

In Monster Hunter World's iceborne expansion there's a monster called Brachydios. It's a giant blue monster that attacks by spreading explosive slime all over the arena and punching it to blow it up. In the postgame you can eventually fight a variant known as Raging Brachydios which is about twice as big and three times as agressive. For the most part it's almost the same as the normal Brachy fight, just significantly more intense. That is, until near the end of the fight.

It should be noted that Monster Hunter games are hard. The base game is difficult. The expansions are even harder. The expansion post games? Brutal. Raging Brachydios is one of the most difficult fights I've ever had in a video game, only topped by the monsters that follow it in the same game. (soloing Fatalis is probably my greatest video game achievement of all time.)

So you've been stuck with this beast for about 20 minutes now, slowly wearing it down. You're probably on your last life and you've burned through enough healing items to last you the entire base game. Finally this thing runs away, and you can tell you're nearing the end. You sharpen your weapon one last time and follow the monster into that volcanic cavern.

Suddenly, it lets out a bellowing roar and starts rapidly punching the ground! Slime is flying everywhere and the entire room seems to heat up. You notice a message on the side of your screen: "Oh no! The entrance has been blocked off! Looks like you can't use certain items!". the Brachydios has sealed off your exits and disabled your traps and fast travel items. There is no running away. There is no capturing this thing. Neither of you are leaving this room until one of you is dead. You can tell Brachydios is getting desperate. It's flailing wildly, throwing slime everywhere with none of the precision and technique it had before. It has recognized you as a serious threat and it does not want to die.

Eventually however, you triumph! The beast belts out one final roar and falls over dead. Exhausted, you take a moment to recover from that grueling fight and from its corpse you tear your well earned prize! Two ebonshell and a warhead. Looks like you're gonna have to murder another couple dozen of these things for that immortal reactor. Happy hunting!

[–] [email protected] 4 points 5 months ago

Freespace Intro.

This would have made a great movie.

[–] [email protected] 4 points 5 months ago (1 children)

Discussing God and freedom with Morpheus AI in original Deus Ex. It's just excellently done. The damn thing makes good points, and there's this soft piano (?) music setting the tone

[–] [email protected] 2 points 5 months ago

Blew my mind when I was a kid. That game is filled with moments.

[–] [email protected] 4 points 5 months ago (1 children)

Getting 25000 points in Super Turbo Turkey Puncher 3.

[–] [email protected] 2 points 5 months ago

Don't do this to me

[–] [email protected] 4 points 5 months ago

Gotta be the final fight in Metal Gear Solid 4. So ridiculously dramatic

[–] [email protected] 4 points 5 months ago (1 children)

The ending of SOMA. I sometimes watch it on youtube just to enjoy it again. Note: the ending won't mean anything to you if you don't already know the story.

[–] [email protected] 3 points 5 months ago (2 children)

Ahhh I wanted to love it, it's one of my favourite scifi concepts explored really well, but I wish the big plot points at the end were told in the opposite order. Feel like it would have hit way harder, for me anyway

load more comments (2 replies)
[–] [email protected] 3 points 5 months ago

For me it was when i was playing deep rock galactic. I always played with randoms and i was still not very sure how everything worked and i would quite often get lost. In one game extraction was already going, and we had like 2 minutes left. I panicked and just ran around like an idiot, at some point i accepted my fate and kinda just looked around. Suddenly a driller blasted through a wall, like the koolaid man. He gave me a rock and stone and i followed him back to the drill with like 20 seconds to spare. I never had a moment in video games before and after where i saw someone doing something and i legitimately though: wow, an actual super hero.

There was just something that clicked right there. Deep rock is very dark and claustrophobic, and if you have a bad sense of orientation and (i think i didn't know how the map worked) and i don't think any game ever gave me that good kind of anxiety before.

[–] [email protected] 3 points 5 months ago (1 children)

The ending to the Spiderman PS1 game was pretty funny for something that comes from a game that was so short and modeled after fear.

[–] [email protected] 2 points 5 months ago

Running from Monster-Ock while the facility is exploding around you. That game was such a banger. And it's short length is made up for by it's replayability. Collecting all the comics and suits. Amazing.

[–] [email protected] 3 points 5 months ago

Conclusion and credits of Final Fantasy IX. Especially after playing all the previous entries. What a rollercoaster..

[–] [email protected] 3 points 5 months ago

For me, one of the most memorable was, beating Ornstein and Smough in Dark Souls for the first time solo. It was a great feeling of accomplishment, and I could see that I really mastered that game's combat.

[–] [email protected] 3 points 5 months ago

The moment in System Shock 2 where you meet Shodan for the first time. The audio is done so well and the first time I played it, that reveal got me really good.

[–] [email protected] 2 points 5 months ago

Retrieving the master sword is always a good one

[–] [email protected] 2 points 5 months ago

Assaulting Fort Strong for the first time I'm Fallout 4

Finally getting the Gravity Gun in Half-Life 2

Pulling down the Star Destroyer in The Force Unleashed

[–] [email protected] 2 points 5 months ago

The whole ending of Transistor, OMG. And that’s coming from someone who plays games for fun mechanics, not for the story or for feeling things.

[–] [email protected] 2 points 5 months ago (1 children)

bioshock infinite, know that the girl is the daughter of the protagonist

[–] [email protected] 1 points 5 months ago

Have you played them all? I remember playing Bioshock 1 (at release) and the ending blowing my tiny, child mind.

[–] [email protected] 1 points 5 months ago

The chasing scene in Syphon Filter 1 or 2 where it ends with one guy hanging on to a helicopter and you gotta shoot him down. I loved the whole scene + music.

Old PokΓ©mon games: catching a legendary with a normal pokeball. Defeating the legendary four (or whatever they were called) for the first time

Witcher 3, the sad story of the Baron (bloody Baron?)

Crash bandicoot, being able to reach the really high gem

Oddworld, having saved enough slaves to win the game

[–] [email protected] 1 points 5 months ago

So many "AHA!" moments in TUNIC. Figuring out secrets. Figuring out mechanics for the first time and realizing you had access to things well before you realized you did. Finding the Holy Cross and the Golden Path. Many of this moments gave me goosebumps.

load more comments
view more: next β€Ί