this post was submitted on 21 May 2024
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Godot

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I made a really simple 2D platformer yesterday using @godot and following a tutorial.

It's all assets I downloaded and steps I followed, but it's something I never thought I'd actually be able to do!

It was interesting and I definitely want to learn more in the future!

This is the most fulfilled I've felt in months.

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[–] [email protected] 20 points 6 months ago (1 children)

Awesome! That's such a great feeling, find another good tutorial and keep learning!

I'm proud of you!

[–] [email protected] 7 points 6 months ago (1 children)

@Sunforged Thank you!

I'm trying to decide if I want to watch the next tutorial from the same creator that dives more into scripting or find another one that teaches more about nodes.

Nodes and key framing feel really native to me coming from editing videos full time in DaVinci Resolve and I have zero coding knowledge so coding and scripting seems more useful?

[–] [email protected] 10 points 6 months ago (1 children)

I picked up godot because I have been using codemonkey.com to teach my son python. Enevitably I have to help him when he gets stuck and I realized I knew alot more than I would have guessed. My point is coding isn't as nebulous as you might think, not to say you won't get stuck on syntaxes but it is also incredibly satisfying when you get it working.

[–] [email protected] 6 points 6 months ago

@Sunforged It started to make a little bit of since in the minimal scripting I did for this tutorial, but it was really basic stuff.

I probably need to just get into it at some point and build on the nodes knowledge later since I was already sort of comfortable with those.

[–] [email protected] 9 points 6 months ago (2 children)

I started that tutorial and and was having a good time!... right up until I accidentally knocked my laptop off a 1 ft surface and broke it 🙃 now I can't do more Godot or blender until I repair or replace it

Congrats on your learning and fulfillment! I hope to rejoin you soon!

[–] [email protected] 14 points 6 months ago (1 children)

That's why I always implement gravity last in my game projects.

[–] [email protected] 2 points 6 months ago

Lmao, yeah I fucked up, damn. Rookie mistake I guess, but lesson learned

[–] [email protected] 2 points 6 months ago (1 children)

@Cris_Color Oh no that's really frustrating!

Hopefully you can get it repaired or replaced soon and back on the learning path!

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

Thank you for the kind words ❤️ thats the hope!

I wanna figure out what repair might cost, but my laptop was from 2013 so I'm considering a shiny new framework

[–] [email protected] 8 points 6 months ago (1 children)

@mpicreates @godot was it the brackeys tutorial? I tried made the same project, and it's been great! It even left me with enough knowledge to make some improvements of my own (adding ledge detection and gravity to the sine enemy)

[–] [email protected] 4 points 6 months ago (1 children)

Congrats and good luck learning!

[–] [email protected] 3 points 6 months ago (1 children)

@GammaGames Thank you!

No idea what I'll do with the information I'm learning, but it just feels good to learn something entirely new.

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

I know some people that treat Godot as a general-use framework! The language is easy enough and the engine itself is built with its own UI, so even if you don’t work on a game you may find something :)

[–] [email protected] 1 points 6 months ago (1 children)

@GammaGames Is the language transferable to many things outside of games?

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago) (2 children)

All programming skills are generally transferable! :p

But that’s a cop-out… so I’ll say that while the language (GDScript) is domain specific, it’s similar enough to basic Python syntax (no list comprehension or context managers for example) that you’ll probably feel comfortable if you decide to try it out.

What I meant was that Godot is flexible since it comes with a wide variety of ui components, inputs, and can be exported as desktop, web, or mobile.

Edit: you’re on mastodon, neat!

[–] [email protected] 2 points 6 months ago

Interestingly, I learned python first, to get some programming basics down before godot as I'd heard they were similar. Best thing I ever did. I've automated so, so, so many of my previous, tedious work processes with python, and I made a bunch of games!

[–] [email protected] 1 points 6 months ago

@GammaGames That makes sense to me.
Thanks for answering!

[–] [email protected] 3 points 6 months ago (1 children)

Congrats and welcome to the community! Feels great to finish something that works.

Don’t worry that you used a tutorial or assets. Still a good accomplishment

[–] [email protected] 3 points 6 months ago

@Kurzweil Thank you! It really did feel good to finish it and it work, even if it's only like 30 seconds of gameplay that's 30 seconds more than I had created before!

I'm definitely following more tutorials to learn more. I'm not sure I'll ever make a game for release, but hey I'm doing more than I ever thought I would!

[–] [email protected] 2 points 6 months ago (1 children)

That inspired me to try it too, and it's really cool! In just 2 hours I got my player running around, jumping, etc. I didn't expect it would be quite so easy:

I have the assets from a previous attempt to write it in JavaScript from scratch https://chuck-game.tumblr.com/about which failed because of something in the physics engine crashing the whole browser for the players.

[–] Kissaki 1 points 6 months ago (1 children)

damn, that jump height for such short legs

[–] [email protected] 1 points 6 months ago

Because he needs to be able to jump in the washing machine!