Assuming I kept creative control throughout the entire project, I'd love to make Castlevania: 1999 - the epic story of how Julius Belmont killed Dracula once and for all. Man, I get hyped just thinking of how cool seeing Julius at his peak would be, considering he destroyed entire rooms of the dark castle as an old man.
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I've had an idea for a while but I'm not exactly sure how to make it work the way I want it to. The basic idea is that I want a game where not only are there multiple playable characters but each character would have there own game genre. The idea started off as a combination of a personal joke about both Armored Core and Ace Combat sharing acronyms and the fact that I don't think I've every really seen a game where, if it has multiple playable characters, that the gameplay is really that different. Then it snowballed when I started thinking about how that would work and I thought about adding other games like Kingdom Hearts, Resident Evil 4, Besieged and Fallout/Elder Scrolls.
I know for sure that I'd want the game to be kind of complex for every character because I also like it when games give you the option to build the character you want to play as and allow character builds to be vastly different. As part of this, the game would also have magic, modern firearms and possibly futuristic technologies while keeping everything balanced so that more "primitive" weapons are still worth considering.
I think that in order for a game like this to work it would have to either be determined by the character as well or possibly just mission based like how the "AC" games are (or at least were, I've only ever played the PS1 and PSP games for both of them).
Crusader Kings 2: Remastered
I'm a pretty big fan of crusader kings and I think 3 is a fantastic fantastic sequel, only missing some of the depth from all the DLC of 2, especially with the more fantastic/myth stuff, which isn't even a huge draw- I am really curious what makes you want 2 remastered instead of just playing 3?
Do I have the power to force amicable licensing deals? If so a Marvel vs Capcom title worth the franchises name. If not, new Soul Calibur.
Deus Ex revival. Honestly that's probably cyberpunk but you can never have enough games in the genre IMO.
Remake all the Star Wars space sims and bring them completely up to date.
I will die happy if someone does this.
If someone were to cross MS flight simulator with X-Wing vs TIE Fighter...
What Anthem the Game could have been. There was SO much potential and they threw it all away!
Just thought of another one, a narrative game but where the leitmotifs are constructed like Arabic roots and templates, IE 3 note progressions and chords to assign affiliation and frames to put them within that shows their narrative role in that affiliation.
Morrowind with online multiplayer. Don't get me wrong, I like Skyrim and ESO is cool, just different. But I enjoyed my Morrowind experience and would love to see it modernized in some ways, mostly visual
In addition to Tamriel Rebuilt, there's TES3MP, which adds multiplayer to the OpenMW replacement engine.
I would make a game like Anthem, but good. I loved many aspects of that game: the exosuits, the co-op focused gameplay, the open world, and yes, I like looter shooters.
Other things I would do: -Combat/traversal would be a bit more ground-based. There would be jet-assisted jumping and maybe limited flight, but not sustained flight -A modular weapon system. Take a base handgun/long gun/launcher/etc and modify it to be rapid-fire, scatter shot, sniper, target-chaining, or whatever else. -A post-apocalyptic world with a harsh environment that requires vehicles or exosuits to get around in outside of established towns/shelters.
Other game Ideas I had: -A single-player story-driven game where you play as a battlemage in your nation's military. The setting would be somewhat modern-day with magic. Due to the presence of magic, guns would be extremely limited or nonexistent, and I think would be an interesting idea to explore. -A gacha game without the gacha. I like games like Genshin Impact with the open world, exploration, characters to collect, team building, and regular content updates, but without the predatory monetization and focus on dull grinding and daily-logins to drive engagement. I'm not sure how feasible this would be without the amount of revenue a gacha game brings in, though. MMOs kinda do this, but I would want to build my own party, rather than play a single character.
An Assassins Creed game set in feudal Japan based around the samurai.
Totally dynamic from every level and fully integrated between mobile and PC. I would build a real time strategy game that encompasses space civilizations that span planetary systems, overhead strategy, and a first person individual level. I would put in place elements where recruiting human participants in a collective dynamic is important but not required for marginal success.
Most of all, I would add game theory at all levels where fighting, killing, and waring is a disadvantage to more complicated social and political elements along with exploration and adventure. I would not restrict the explicit nature in any way. I would use all of it for a hard SciFi social critique, as all SciFi really is under the surface. And I would totally avoid the dystopian nonsense and fantasy magic bullshit like FTL travel, and aliens of any kind.
A recent SimCity that is great.
I'd just pay The Fun Pimps to get their game out of alpha. Of maybe Savage 3.
Banjo Threeie. Playing through those first two games with my younger brother are some great memories. I would convince him to take a week vacation so we could play through it uninterrupted.
World of darkness MMORPG, it has all the different WOD games in the same world, but they interact differently, so all the different vampires, wear wolves, wizards and demons.are vying for power in their own way, and the hunters are going full pvp, and changelings at just vibing.
Something like Avatar but with more humanity fuck yeah
I would call it "world" and it would just be a hyper detailed 1:1 recreation of earth. It would be more of a game engine than an actual game. So if you wanted a FPS you can do that. Want to build cities? you can do that. basically the use for it would be limitless.
We already have Outside. I haven't been able to escape the sandbox yet and get to the GM console, but I'll keep trying.
X4 Foundations with realistic solar systems and landable planets, and set in the full Star Wars Galaxy with all the Star Wars assets.
I have two and i would have to flip a coin.
1: Make a First Person Investigative Horror game with Xcom style mechanics. You travel all around the world investigating anomolies, recovering artifacts, and occasionally have action levels where you have to eliminate a cult or something like that. I'd like to use a Call of Cthulhu style stat system with some changes, where you never really increase your base stats, but your skills can increase. I'd want cybernetic enhancements to allow for actual increases to survivability and combat. Idk, I think it would be really awesome.
2: I want to make a space game like Elite Dangerous but with the ability to use RTS elements to make empires. Somethin like Mount and Blade with X4 and Eve Online, but with the actual scale of ED. Landing on a planet and taking a settlement to gain some control, buiding fleets and stations to solidify that control, negotiating with other empires and factions, and building armies for ground invasions on highly populated worlds. I just really want to start out with like a single ship or a tiny middle of nowhere station or settlement and grow a huge empire from it. And like early on, you would have stuff you think is powerful, but then you encounter actual military ships and they wipe the floor with you, so have to do more hit and run tactics before facing them head on. And maybe empires could have different tech levels, so a pirate gang has mostly civi ships with guns while a small size democracy has medium tech military units with some civi support ships and autocratic empires have huge capital ships, capable of glassing planets. And later on, you start getting attacked by things from the deep void like Reavers from Firefly and later Chaos demons from Warhammer. Maybe you know the Chaos demons exist and you need to build a powerful empire if you have any chance to survive.
And ship interiors, at least like X4.
Left for Dead 3
I would have Puppeteer from the PS3 remade for PS5 with full 4k HDR graphics. What a damn shame that game came out exclusive to PS3 as the PS4 was launching. Why they didnt release it as a cross gen game is beyond me because it's fantastic!
Final Fantasy VII. Don’t change the story. Don’t change the combat. Don’t change the open world. Don’t add a damn card game. Don’t add a damn VR training session. Don’t split it up into episodes.
Just update the graphics and fix bugs.
If people like it, then do VIII next.
Final Fantasy Tactics advanced 3 omg I need it so bad
Ultima 4 Quest of the Avatar.
I don't think I would want to be part of the creation process but another Zero Escape or Somnium Files game
Lost Planet IV
Specific game? I dunno. But I can think of features that I'd include. Like, in an FPS, I would incorporate things like drop, windage, the need to lead targets that are moving, bullet travel time over distance, actual bullet spread (e.g., you can still easily miss at 500y even if you have the drop, wind, etc. calculated perfectly because you're using a firearm that's only 5MOA) speed of sound for sound effects (e.g., observing something and hearing the sound from it dependent on how far away it is), realistic damage (getting shot is likely fatal, crippling if you aren't armored, and healing takes weeks with good medical attention, enemies not necessarily realizing they've been shot until they pass out from blood loss, and/or are still capable of shooting you if they've been shot in the leg), practical movement speeds and scaling (e.g., walking across D.C. should take about 24 hours, not just an hour or two if you don't run into super mutants), etc. In short, I'd make certain kinds of games much more realistic, and much, much harder.
As for the why, it's hard enough to win a match against someone that's a USPSA grand master; you either need to get the drop on them, or be really fast; you shouldn't have to mag dump into them. Gun fights are really deadly, but they're often treated like magic in games.