The feature creep never ceases to amaze
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imagine paying pcgamer for an advertisement like this to shout about dynamic crosshairs and backpack reloading like its fucking 1998.
Worse than all that, it's a fucking space sim. Why are all these space sims wanting to add FPS?
It’s not a space sim.
It’s a life sim set in space.
Chris won’t stop until ShowerTech(tm) is in the game with realistic health debuffs so there’s a consequence when you don’t do the maintenance gameplay loop on your ship’s bathroom.
I wish that was entirely a joke.
But Star citizen has always had FPS missions as a core gameplay aspect, and it’s really one of their main selling points. In no other game can you walk out of a mission, into a ship, hop in the pilot seat and go from the ground to orbit with no cutscene and all of it under player control. The amount of crazy shit you can do just because your character can leave the pilot seat is ridiculous. A month ago I teamed up with some dude who did bounty hunting. He EMPd the other player, had me EVA over to their ship, shoot open the airlock, and gun down the target, all so his buddy could come over and harvest the ship for resources to sell. The emergent gameplay, even though the game can still be very rough, is a really cool aspect of what they’ve made.
I think some of them want players to be "pirates," so they give them the tools to do so.
I'm only speaking from experience in other space games I've played.
At this point I have genuinely have no fucking idea what the game is about
It's about taking money from people who like spaceships.
Everything lol
It's supposed to be a "space life" simulator so you can basically do just about anything
Sir it's in the name. Star Citizen. Citizen of the stars. It's pretty clearly aiming to be what Starfield completely fucked up on.
A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.
Wait did they still not release this game
It’s playable if that’s what you mean. It’s still “early access” though.
Yeah it's "released". Meaning that yes, you can buy it for money and launch it (so released), but it's so shit they had to quickly officially declare it broken ("early access") to save face.
I hear it has the same release schedule as Half Life 3, Knights of the old republic remake, and Road Runner vs. Acme.
Even more fascinating, people are still chucking money at it. Because apparently too many ran out of other things to waste money on. Entirely.
I mean... it should given the playerbase has thrown a billion dollars into it.
The phrase "AAA game/developer" has lost all meaning for me over the years. I just can't drop the clichéd $60+ on these titles anymore, especially with quality and support waning. I don't see this game being any different; the writing's on the wall.
Well, see, with Star Citizen, you buy it to have an unreleased game that will allow you to buy a ship for 8000 dollars that you can.. stand around inside of and look at.
Seriously, This is peak gaming.. how can you losers not understand how great this is?! /s
Why do laser weapons have recoil? Don't ask. "I think you need recoil in order to balance the game and make it fun for everybody," explains Greim.
photons have momentum
barely... when's the last time a ray of sunshine slapped you across the face
Okay I did some math. If the gun shot a single photon with all the energy of a .50BMG from an M2 heavy machine gun, it would have about 1.2e-4 Ns of momentum. For reference, the bullet it's compared to would have 38.3 Ns. So the photon has about 32000 times less momentum than a bullet. Do with that what you will.
For those wondering about why such basic features are mentioned here it's because work on Squadron 42 (single player part of the project) moved to the polishing stage and everything created for it is being ported back to Star Citizen (multi player part).
Is it worth an article? It is if you're interested in the game, I guess?
Is SC a perfect project? Of course not, far from it. I do find it interesting however how... angry it makes people and how much they want it to fail. Yeah, I know $1000+ packages and so forth (not needed if you just want to play the game btw).
For those interested in actually checking for themselves whether it's a scam or not, there are free flight events multiple times a year - you get to see the current state of the game with everything good and bad it entails. Surprisingly enough, they tend to bring in more players every single time.
Just because the product they are making is quality does not mean it isn't a scam. The game was supposed to be released a decade ago now. They said they had the entire single player finished and ready in 2014. The things they have made are impressive, sure. But after that amount of time its looking more and more like they lied about how ready things were to get more funding, and have been doing that for a decade now.
If SC simply showed their original roadmap and timeline, it would speak to itself if it is a scam or or not.
As someone who bought in from the start (when everything was bundled), the argument of “not a scam” fell through when they started to hide their original roadmap.
Just to clarify, which roadmap are we talking about?
- The changes to the release view from last year or so?
- One from CitizenCon after addition of full planet exploration?
- One from the early days where SC was suppose to be a prettier Freelancer with planets separated by a loading screen and consisting of a small hub for activities?
I'd like to make sure which one we're talking about.
Edit: I'd also like to add, how far are we going with people being scammed?
I can understand this view for early backers (I'm one of them) but what about people who decided to drop money on the game in the last 2 or even 5 years? Were they also scammed despite hundreds of articles about delays, issues and thousands of people yelling about a scam every time SC is mentioned?
Procedural recoil? So basically, random recoil you can never learn the patterns for?
I think so. Which is more realistic of course. But also a weird way to out "random recoil".
Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.
But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.
How about they bring development time and costs to AAA standards?
Those are already in the AAAA standard that Ubisoft pioneered with Skull and Bones.
This would have been so exciting like 9 years ago when they first released the FPS thing. I would also be excited if they said the game is fun now, instead of some random superficial animation thing that probably doesn’t add much to the gameplay.
I love the idea of this game, but even after a few years I lost hope. I can’t believe it’s still in development like 10 years later. Does anyone know if it’s more playable now? They had some ship racing and the FPS thing before, why haven’t they just thrown together a basic world yet?
Edit: it sounds like they have thrown together a basic world. Maybe it’s worth another try now? Can you have fun for more than a few hours and actually accomplish meaningful stuff?
They've had a "basic world" for a long time at this point, unfortunately it still doesn't go beyond "tech demo" levels of development.
Squadron 42, their single player game set in this universe, is supposedly nearly completely finished and coming "SOON™".
If Squadron 42 actually releases it would mean Chris Roberts has finally managed to start and finish a project without a parent company ordering him or taking away the project from him.
I check this game out once or maybe twice a year which is more than enough imo. There are plenty of people playing this daily though who apparently can cope with all the bugs and crashes.