The only one I've looked at for godot 4 is https://nathanhoad.itch.io/godot-dialogue-manager, which is a bit more code-focused than something like Dialogic I think. I messed around with it a little and it seems decent, although idk how well it will scale. They do have quite a few different examples though and I was able to adapt it into a basic point-and-click style, so it seems pretty flexible.
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I generally don't like plug-ins. I am not a strong enough coder to read others code well and understand what is going on. If I get stuck it feels like I don't even know where the problem is.
So I generally make everything myself. My released game had a simple dialog system they I stored all the dialogs in a resource file in a big dictionary. Then when I needed one I would just ask for that dictionary entry. Each dialog was set, but I could call a few different dialogs based on which characters you had, or inventory.
There was some duplicated likes of code, but not too much.