this post was submitted on 28 Jul 2023
11 points (100.0% liked)

Godot

5839 readers
23 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

Hey I've been wondering what you all use to create and manage dialogue trees for your games. I've come across many tools for the different engines. Most fall in the low-code node-graph category that I find frustrating and finnicky to work with. I never got the hang of the different plugins for Godot, and it's tiring to just spam and duplicate if statements in huge globs.

I made a C# package to let me map out dialogue trees and shoot events all in neat little yaml files that live happily in version control. It was made abstract to work for MUDs and text adventures, but I recently started using it in my Godot games and it works pretty well.

I don't believe I'm the only one that prefers to work this way. I am curious about what you all use for branching dialogue mechanics, reacting to events during dialogue, SFX etc.

Do you like the plugins? Do you have bottomless branches of flow control? Let me know!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 year ago

The only one I've looked at for godot 4 is https://nathanhoad.itch.io/godot-dialogue-manager, which is a bit more code-focused than something like Dialogic I think. I messed around with it a little and it seems decent, although idk how well it will scale. They do have quite a few different examples though and I was able to adapt it into a basic point-and-click style, so it seems pretty flexible.