this post was submitted on 16 May 2024
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Programming
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Just to clear this up: copyleft licenses, GPL variants for example, require the license of your code to equally preserve the freedoms provided to your users, or in other words also be a copyleft license. There are some loopholes like GPL on a server, but be very careful when using copyleft code unless you want to use a copyleft license as well.
That all depends on the license AFAIK, but IANAL. Most FOSS licenses allow you to do whatever you want while preserving copyright claims, and that includes rewriting or changing the license. GPL forces copyleft, so even if you rewrote it from scratch, you could still be liable if you saw the original code.
For example I've heard that corpos bootleg copyleft code by having completely separate teams doing design and implementation. The implementation team can't ever see any part of the original code, and they have limited communication with the design team. I think that would also go around the copyright claims as well.
Or just slap a GPL and subsume everything within a vortex of FREEDOM, and thusly become a true FOSS dude
Yeah, no. I suppose this is sarcasm, but just in case: not every license is compatible with GPL, GPL has a few versions, and not everything is GPL-3-and-above.
Personally, I prefer Apache-2.0. It just seems more fair.
https://www.gnu.org/licenses/license-list.en.html
Issue with GPL is, that I mainly developing stuff for gaming, and GPL is hard or tough to monetize, and stuff will get even spicier when we have conservations whether code is asset itself (especially scripts).
What do you mean?
That's true. What about LGPL?
Too late, I've already went with BSL.