this post was submitted on 13 May 2024
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[–] [email protected] 31 points 7 months ago (3 children)

bethesda has historically hated mods and the people who make them. its why their games have such a small modding scene

[–] [email protected] 36 points 7 months ago* (last edited 7 months ago) (2 children)

Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It's absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.

[–] [email protected] 6 points 7 months ago (1 children)

the games sold just fine on console, before modding was possible on it. never got this modding saves bethesda narrative. its just a neat addition

[–] [email protected] 3 points 7 months ago (2 children)

I think for profit companies want to sell more than fine.

[–] [email protected] 1 points 7 months ago

their games did that too

[–] [email protected] 0 points 7 months ago

But the point of Bethesda isn't to sell their games. It's to sell GamePass. Nobody has to play Fallout, they just have to want to play Fallout enough to buy GamePass.

[–] [email protected] 31 points 7 months ago

They've certainly gotten more hostile to mods since the M$ acquisition. At least mods that don't want to play ball with the creation club nonsense.

[–] JackbyDev 4 points 7 months ago* (last edited 7 months ago) (2 children)

~~I seriously doubt that. Bethesda's titles are generally some of the most moddable mainstream titles.~~ I missed sarcasm.

[–] [email protected] 8 points 7 months ago

that was my point yes. in fact bethesda loves mods so much they will straight up hire modders as devs. i think the sim settlement guy got hired

[–] [email protected] 8 points 7 months ago (1 children)

I believe you may have missed some sarcasm in that comment.

[–] JackbyDev 2 points 7 months ago

Whoops. Chalking this up to Poe's law