this post was submitted on 06 May 2024
51 points (98.1% liked)

Godot

5840 readers
81 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 0 points 5 months ago (1 children)

@NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on..

[โ€“] [email protected] 2 points 5 months ago

Sure, I have a bunch of videos on my YouTube channel of the game. Still pretty early stages, working on a boss fight right now that I haven't recorded any of yet.

https://m.youtube.com/watch?v=ZTLKJUyqkMA