this post was submitted on 10 Jul 2023
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Programming
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Barely never. When writing some code that really has to be high performance (i.e. where you know it slows down your program), it can help to think about if there are branches or jumps that you can potentially simplify or eliminate.
Of course some things are often branchless, for example GPU shaders, which need very high performance and which usually always do the same things. But that's an exception.
There are few people who are smarter than a compiler. And those who use "branchless coding" probably aren't.